
It’s the obligatory quip from proud developers who’ve just performed the impossible. “We’ve maxed out [insert hardware name here]. That’s it. That baby is maxed.” Ironically, the humble guys over at Killzone 3 developer Guerrilla Games have a different song to sing. Sure, they’ve extracted wonders out of Sony’s renowned powerhorse but, according to co-founder, Hermen Hulst, they won’t be making the same mistake of declaring PS3 mastery like they did before. He said:
At the end of every project, we say, ‘we’ve maxed it out.’ I made that mistake at the end of Killzone 2. We felt that we’d pushed it absolutely to the max. We now know from experience there’s always more mileage in the tech. You can always find new techniques.
For example, in Killzone 2, we introduced anti-aliasing to get rid of the jagged edges. We’re using that, but an improved version that is much more efficient, so we actually leave space for more detail, bigger environments and more polygons. Compared to Killzone 2, Killzone 3’s polygon count is three times as high, so we’ve been able to find new space, probably averaging out to 40 percent.
The studio head also touched upon the omission of online co-op in Killzone 3, stating:
We considered online co-op, but there comes a point where you say, ‘Will it be diluted if we push forward, or is it going to require the same resource that’s needed for the competitive online multiplayer?’ We chose what the core team found to be the most pleasant online experience, and that’s sitting with a pal on the couch.
Finally, Hulst also talks about the upcoming Killzone game on Sony’s new handheld, the NGP. Though Guerrilla Games are not developing the title, Hulst is confident the franchise is in capable hands with LittleBigPlanet (PSP) developer, SCE Cambridge. He mentions:
We would never ask another team to do Killzone if we weren’t comfortable. SCE Cambridge is a team that has a lot of Killzone experience. We’ve had probably 25 of their staff help at the end phases of Killzone 2 and DLC. They’ve worked on DLC for Killzone 3. They’re well versed in the Killzone universe. I think they’ve shown with the development of LittleBigPlanet for PSP that they can take someone else’s property and make a great handheld experience.
Source: IndustryGamers
23/02/2011 at 11:16
Member since: Forever
Didn’t realise it was SCE Cambridge. HYPE+.
23/02/2011 at 11:21
Member since: Oct 2010
Yep it is. Those guys are very good. Came up with prototype PS Eye games and EyePet. They also developed PlayTV
23/02/2011 at 12:14
Member since: Nov 2009
Blimey.
23/02/2011 at 12:35
Member since: Aug 2009
Yer done lot for PS Eye games and EyePet latter on. Sadly the are only human and did really bad job with PlayTV.
23/02/2011 at 12:53
Member since: Forever
and…. Primal
23/02/2011 at 14:07
Member since: Dec 2009
And TV Superstars: a wonderful family game for the Move that was somewhat overlooked.
23/02/2011 at 11:16
Member since: Nov 2009
Corr, Guerilla really do show well what a single platform developer can do for a system.
23/02/2011 at 11:19
Member since: Aug 2010
Guerilla Are pure awesome.
23/02/2011 at 11:27
Member since: Feb 2009
Oh. How have I got this wrong? I thought you were going to be able to play through the whole kz3 campaign in online coop. Where did I get that from? That was a huge selling point for me.
23/02/2011 at 11:35
Member since: Nov 2009
Offline story coop only. The only selling point for me. :D
23/02/2011 at 12:15
Member since: Sep 2008
Any word on LAN? I know it’s kind of old school but I kinda hate split screen after being spoiled by online coop…
23/02/2011 at 11:48
Member since: Feb 2009
Knew id read it somewhere http://www.thesixthaxis.com/2010/12/06/killzone-3-will-have-online-co-op/
23/02/2011 at 11:30
Member since: Sep 2010
one of the main reasons i am getting this game is for the offline co-op campaign,i love going through campaigns with one of my friends,unfortunately its hard to find offline co-op these days,they made a great decision incorporating this.
23/02/2011 at 12:15
Member since: Nov 2009
Really? I didn’t even know about that feature. That makes not being able to afford it even more painful.
23/02/2011 at 11:37
Member since: Aug 2009
Could they not have incorporated both online and offline co-op ?
I really enjoyed the RE5 co-op online campaign.
Also if it was online you could then use the move and sharpshooter if you had one rather than just the DS3
DR-DAVROS
23/02/2011 at 11:53
Member since: Dec 2009
Online co-op in RE5 was incredible. Disappointed that the Killzone series is still so stubborn about not including it, online co-op makes every game better.
23/02/2011 at 11:46
Member since: Jun 2009
Is it just me who’s not overly impressed about the graphics in the KZ series? Everyone was creaming over how good 2 was and I personally don’t think it was a patch on Uncharted 2. I’ve only played the demos of KZ3, but there’s nothing within them that made me think ‘Wow’.
23/02/2011 at 11:56
Member since: Dec 2009
I thought KZ2′s graphics were (and still are) very impressive, although all the scenes I’ve seen in KZ3 haven’t impressed me graphically for some reason.
23/02/2011 at 12:18
Member since: Feb 2011
I’m with Raider, I thought the Killzone 2 graphics were great, though I can’t comment on KZ 3 as I haven’t played it yet.
My tv is a 47″ LED, it could be the colour settings on your tv is maybe making it look too drab
23/02/2011 at 12:27
Member since: Jun 2009
I’m not saying the graphics were bad, just that I wasn’t as impressed as some, and that in my opinion they weren’t comparable to Uncharted 2.
24/02/2011 at 01:34
Member since: Dec 2010
well that’s because they aren’t really comparable UC2 is 3rd person and KZ2 is FPS, they aren’t the same type of games.
though UC2 has got amazing graphics and definitely wins the battle, KZ2 is a superb looking FPS, dust particles and so on, and from the demo, KZ3 has a lot more going on with snow and other stuff.
but as I said you can’t really compare 2 different styles of games on their graphics as they are both doing completely different things.
23/02/2011 at 11:53
Member since: May 2009
i loved the offline co-op and now finally my copy has arrived in the post today cant wait to sit down with my brother and kill some helghast but does anyone know if the servers are up i cant connect to multiplayer ?
23/02/2011 at 12:16
Member since: Jul 2009
Great of them to discuss the game and the hardware right after it’s ready. Also… massive surprise to the polygon count. Bloody hell, that’s giving it some!
23/02/2011 at 13:13
Member since: Aug 2008
Yeah, that’s shocked me as well. KZ2 was beautiful enough, but with 3 times the polys AND improvements elsewhere… it’s quite stunning news.
I know some people say poly counts don’t matter any more, and it’s all down to shaders, lighting, blah blah blah… but more detailed models can’t be anything but good news.
23/02/2011 at 13:40
Member since: Jul 2009
Agreed. When I was modelling in 3D during my degree, I remember seeing the massive shift that we see everywhere these days. A high polygon count simply wasn’t cutting it and multi-layered textures, shaders, great lighting, etc, was definitely the way forward. However, we still see “boxes” in games and it’s nice to know that the higher polygon count has literally taken the edge off of things. :-)
23/02/2011 at 14:15
Member since: Feb 2011
Been hoping for my copy to arrive today but it hasn’t. Roll on tomorrow.
23/02/2011 at 15:01
Member since: Jan 2010
My postman has got later and later – just got it at 3pm!