Review: Street Fighter III: 3rd Strike Online Edition


Street Fighter III: 3rd Strike is one of the most highly regarded fighting games of all time. Sadly, it’s also one that many people, including myself, missed out on. The technical gameplay mechanics and the lack of returning characters was more than enough to alienate the majority of fans. Simply put, Street Fighter III just wasn’t as successful or as popular as its predecessor. However, that doesn’t change the fact that it’s still a great fighting game. Throw in all the new features included in Online Edition and you have a fighter that not only rivals the most recent releases in the genre, but surpasses them.

Unlike Super Street Fighter II Turbo HD Remix, the visuals in Third Strike have not been completely redone. These are the same character sprites from 1999 but displayed at a higher resolution. You’d be surprised at how great this game still looks. Characters are highly detailed and animations are incredibly fluid, even to this day. It’s the pinnacle of sprite based fighters, that’s for sure.

Capcom included a few graphical filters if pixels aren’t your thing. The crisp setting makes the pixel less apparent but the sprites are blurrier as a result. Smooth works similarly, although edges are more noticeable. The developers made sure that each filter was applied on a character by character basis, so these aren’t just generic emulator settings. The one you choose ultimately comes down to user preference since gameplay is unaffected.

As if that wasn’t enough, you can also change the view point from its original 4:3 aspect ratio to widescreen, stretched, or arcade cabinet. You can also add scan lines to the picture for an even more old school look. Purists will definitely want to stick with the normal settings since that’s how the game should be played. It’s not like Capcom properly rebuilt the entire game with widescreen in mind. You’re just getting a stretched imaged. That’s not to say that it doesn’t look good, because it certainly does.

[drop]Everything outside of the actual gameplay has received a visual facelift. The new user interface features artwork by Stan Lau and shows a different character each time you visit the main menu. Even the character select screen has been overhauled in High Definition. There are two sets of art now – the original character portraits from Third Strike rescanned in HD, and new artwork for the actual icons on screen. It’s a nice mixture of old and new.

It’s not just the graphics that have been overhauled though, Swedish rapper Adam Tensta provides his musical talents for two tracks in the game – the main menu and character select screen. All of the stages in the game now have remixed versions arranged by Simon Viklund (Bionic Commando: Rearmed). Once unlocked, you can customize the soundtrack to your liking by using a mixture of classic and remixed themes. It’s even possible to change the main menu music to whatever you want. It’s worth noting that the original character select music doesn’t start in the same spot as it originally did, which is a bit of an oversight.

Whilst Capcom have clearly put a lot into the game graphically and musically, they didn’t go crazy by rebalancing or tweaking the gameplay. This is an arcade perfect port of the most recent version of Street Fighter III: 3rd Strike. Considering the fighting game community’s response to Sirlin’s approach with Super Street Fighter II Turbo HD Remix, which changed fundamental properties of moves and made it an entirely new game, this is probably a good thing. Some improvements have been made, however. There’s now an option for random select and you can change your control layout at the character select screen (it uses the same button press setup as HDR).

Third Strike Online features the standard modes you’d find in any fighting game and more. Arcade mode still has you fighting a series of battles until you reach the final boss, and each character still has their original endings. Other modes include offline and online Challenges, Trials, Training, and online multiplayer.

Challenge mode’s challenges occur dynamically as you play matches. Some are easy, such as winning a match, while others are a bit more demanding. Each challenge has multiple tiers with increasing difficulty, so it’s going to take awhile to complete them all. Successfully completing challenges gives you points to redeem in the Vault. This is where you can unlock concept art and new music. Each character has their own section dedicated just to them featuring artwork from various artists around the world. Unlocking items in the vault provides a nice break from punching faces.

The Trials mode is one of the more robust additions. Each character has five combo challenges to complete. It’s pretty similar to the trial mode from Street Fighter IV. The big difference here is that there’s also parry challenges and handicap trials that put you through ridiculous odds. Imagine having to defeat Ryu as Akuma with absolutely no health on the expert difficulty. Yeah, it’s pretty crazy.

What’s great about the trials mode in Third Strike is that you’ll get useful tips that actually improve your gameplay. It serves as a tutorial in some regards, but it’s nowhere near as comprehensive. You will learn the mechanics just a little bit more by completing the trials, assuming you don’t bash your face into the wall due to the difficulty. The last parry trial, simply titled EVO moment #37, has you recreating the final moments of Daigo versus Justin Wong from EVO 2004 by parrying Chun-Li’s Super and completing the combo afterwards as Ken. As you can imagine, it’s quite a challenge.

Training mode comes in two different forms – normal and parry. In normal training mode you can manipulate basic dummy settings or fight an AI. There’s a record function but it just does straight playback with no interaction. However, in parry training mode you can set Player 2’s actions and react to it as Player 1. This not only helps you learn the timing for parries more effectively, but it also lets you come up with new strategies to use in various situations.

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17 Comments

  1. *SQUEALS*

  2. So when is Street Fighter IV: Ultimate Super-Duper So Amazing It’ll Even Wash Dishes And Walk Your Pet Dolphin Edition coming out then? :)

  3. Ive never been a big SF fan to be honest. More of an MK kinda guy. I got sf2 hd remix with plus. Is it any good?

  4. Can’t wait to get this on Wednesday, already pre-ordered it. One very in-depth review not many other places go into such detail. Nice work.

  5. I just noticed that I forgot to mention the dipswitch menu. I did for my hands on from E3. It hasn’t changed.

    You can modify things like being able to parry, the timing required, etc. It’s not something you’ll see used often but kind neat that it’s there.

    http://www.thesixthaxis.com/2011/06/08/hands-on-street-fighter-iii-3rd-strike-online-edition/

    • no danger, the dipswitches are DLC. Just noticed on the US store update.

  6. Good review and even though it’s not something i would be into it’s great to see the summer lull ending with some quality new releases.

  7. Want. Now.

  8. Yeah, good review, i was surprised to find out about the widescreen issue though, thats a shame. Looking forward to playing this as i skipped SSFIVAE.
    if anyone is interested in a good street fighter community, have a look at http://www.mordor-mashup.com. they are mostly xbox, but i am psn only.

    • I wouldn’t say the widescreen thing is an actual issue. There’s not much they can do except stretch the image since they’re not reworking the in game visuals. That would ultimately change the way it’s played too since the perspective would be different. In SSFIITHDR they zoomed in on the characters to make it seem like it was proper widescreen. Whole chunks of the level were missing. Not really ideal at all. At least with this method you’re still getting the same screen space.

  9. Two 9/10 reviews in one day? TSA, you are spoiling us!!!

  10. Excellent and incredibly thorough review, I already had this pre ordered, it’s been on my radar for a while now although never been on it. I’m really enjoying the resurgence of fighters recently, although still feeling a little burned by Capcom with multiple disc releases of titles. Traded in MvC3 to await the newer one. Anyway, back on top again, the game sounds just as I hoped and I kinda enjoy the classic looks of games, over the smoother options. Roll on Wednesday!

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