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Worms Crazy Golf Review

Not so crazy.

Worms, traditionally, was always a game in which a team of earthworms took turns to blow each other up. Whether it was the original side-on 2D games or the more open, 3D variants, the core gameplay always remained the same. Featuring an arsenal of awesome weapons, a customisable team of worms and some brilliant locations, it made for one of the more fun turn-based experiences we’ve seen.

Although Worms Crazy Golf keeps the 2D style that we’ve seen in majority of the games in the Worms series, with the bold colours and distinctive cartoonish art style looking great in HD, it changes most of the gameplay that made the series excellent. Instead of having teams of worms battling it out with Super Sheep, Bazookas and Holy Hand Grenades, you take a lone worm onto one of the many holes in order to fire a golf ball into target hole in as few shots as possible.

The standard mini golf rules apply: you must avoid scoring above par on each hole – of which there are eighteen in each of the three courses that you’ll play through in the careeer mode – and the four types of club (driver, iron, wedge and putter) are all used in different scenarios, mostly depending on your proximity to the hole.

It’s all seems like a very tame affair in comparison to the norm though – it’s the equivalent of going on a merry-go-round instead of the biggest rollercoaster at the theme park. Yes, it still retains a (relatively small) portion of the explosive nature – and therefore some of the charm –  that’s a staple of Worms, notably the mines along with other obstacles such as sheep and old ladies that litter each map, but it’s simply not as fun and nowhere near as manic as classic Worms.

Taking aim at the putting green and hoping for the best isn’t the only thing you’ll have to do though – there are coins, crates and points to get in order to achieve the best score on each hole. Worms Crazy Golf wouldn’t live up to its name if it didn’t feature some crazy, ball-altering utilities to aid your attempts for a hole in one – whether you’re slowing down time for more precise control, blasting to give the ball an extra boost or reversing gravity to get past obstacles, these tools are very helpful and make this game more than just hitting a ball.

The courses aren’t just covered in mines and sheep of course(then it’d be entirely set in Wales) there are also cannons to propel your ball further, destructible blocks for you to… uh… destroy, magnets that repel or attract your ball and even worms that can be, though are not required to be, killed.

Unfortunately, you’re unable to randomly generate any levels or create your own. This suits the nature of the game, as the hole and par needs to be set correctly, but it does mean you’ll end up playing very similar levels, especially since there are only three different themes.

Some of the courses can be quite complex.
Some levels can be infuriating and hard to beat, but generally they’re all well designed although the difficulty appears to spike randomly, rather than certain holes being listed as ‘challenging’. To break apart your traversal through the courses you encounter optional challenge rounds. These see you either destroying targets in the allotted time or hitting the ball on to the target area. There are five variations of these rounds, each of which changes the rules although not the core formula.

Whilst getting custom, randomised levels is out, you can still customise your worm’s voice (with a selection of the usual both quirky and funny voice acting that the series is know for), name and even change their hat. New hats and voices are unlocked as you progress and new clubs, with different stats, can be purchased with the coins collected from scoring big in the career mode.

Although there’s no online functionality bar leaderboards, there is a hot seat multiplayer mode which you can play with any number of controllers and up to four players; either passing the pad around or using your own. Each player takes turns to aim for the hole and, disappointingly, the ability to attack your opponents remains absent, making it essentially just the normal mode with multiple worms and balls. I feel as though an opportunity has been missed here – mixing the Crazy Golf gameplay with the core Worms arsenal could have been excellent.

The inherent problem with Worms Crazy Golf is that it becomes very repetitive after a while, mostly due to the nature of the gameplay. With only three themes – a fourth available to download for free – you’ll soon be sick of seeing the same obstacles, contraptions and very similar locations as you play through the career mode or against your friends in the local multiplayer.


  • A unique departure for the series.
  • Utilities are a useful mechanic.
  • A decent amount of stuff to collect across the levels.
  • Soon becomes repetitive.
  • There’s not actually much to do.
  • Multiplayer is disappointing.
  • The levels aren’t varied enough, with only three themes.
  • It’s simply not as good as a traditional Worms game.

Worms Crazy Golf truly doesn’t boast a lot of content and ends up feeling a little lacklustre. It’s fun to play but soon becomes repetitive; even the multiplayer mode is shallow and won’t keep you entertained for long. There’s little to bring you back to the game, even though there are collectable coins and crates which allow you to unlock everything. More variety would have been welcome, and whilst the added utilities succeed in mixing the gameplay up, Worms Crazy Golf doesn’t actually live up to the ‘crazy’ in its title, particularly in comparison to the series it spun off from.

Score: 5/10

Review based on the PSN version.

  1. Forrest_01
    Since: Jun 2009

    Am i to presume that this was written before the last update?

    As there are now 4 courses, not 3 (carnival was added not long before xmas for free, but lacking new trophies).

    Comment posted on 13/01/2012 at 17:19.
    • Forrest_01
      Since: Jun 2009

      Sorry, missed the bit towards the end. :S

      The review does keep referring to 3 courses throughout the bulk of the text though in my defence.

      Comment posted on 13/01/2012 at 17:21.
  2. Forrest_01
    Since: Jun 2009

    Personally, i quite like this game – I agree that it wouldn’t be one to slog through, as it would get repetitive after a couple of courses. It’s perfect for dipping into for a few minutes to half an hour at a time when you want something a little more relaxing to play though.

    It’s also a bit of a trophy whores dream, drip feeding you silverware for about the first half hour of play in the career mode. I think i had earned 40odd percent of the trophies after about 15-30minutes.

    Comment posted on 13/01/2012 at 17:26.
    • scavenga
      Since: Jul 2009

      I agree, it’s fun and perfect for short burst gaming. Haven’t had the time to dip into it too many times yet, but I absolutely don’t regret purchasing it – espescially when considering the price tag.

      Comment posted on 14/01/2012 at 14:36.
  3. Sympozium
    Since: Aug 2009

    I don’t know it, thought this would’ve better been suited as an extra mode for a traditonal worms game in either 2-D or 3-D. I’d rather play this on the go to be honest, hope its ported to handhelds in the future.

    Comment posted on 13/01/2012 at 17:56.
    • Deathbrin
      Since: Aug 2009

      It has originated from the iPhone.

      Comment posted on 13/01/2012 at 20:51.
      • Sympozium
        Since: Aug 2009

        Yeah I was aware of that but wasn’t sure, might check it out then.

        Comment posted on 14/01/2012 at 01:02.
  4. TSBonyman
    Since: Dec 2009

    Shame, i was hoping this would be a step-up for the franchise. I’ll watch out for it in a PSN sale.

    Comment posted on 13/01/2012 at 22:12.
    • Deathbrin
      Since: Aug 2009

      It’s alright. Plays very much like a PSN game though. Almost all of the trophies are brutally easy.

      Comment posted on 14/01/2012 at 05:26.
      • Deathbrin
        Since: Aug 2009

        *like an iPhone game, duh

        Comment posted on 14/01/2012 at 05:26.
  5. TheDemocrodile
    Since: May 2010

    just like Sonic this series needs to stay true to the original incarnation and never deviate, the worms formula is just worms blowing the hell out of each other or more simply put :- if it aint broke dont fix it.

    Comment posted on 14/01/2012 at 00:54.
    • KeRaSh
      Since: Nov 2009

      I’m still waiting for Worms World Party 2. In my opinion WWP was the pinnacle of Worms. The engine was absolutely perfect. The movement and the jumps felt just right and the weapon arsenal was great. The online mode worked really well if you had the right ports forwarded on your router so you could host a game yourself. I even got into the Shoppa mode for a brief period. Good times…

      Comment posted on 14/01/2012 at 09:17.
      • Deathbrin
        Since: Aug 2009

        Oh man. WWP was the shit then there was W:A Beta.

        Comment posted on 14/01/2012 at 14:01.
  6. hazelam
    Since: Feb 2009

    no exploding sheep?

    it’s not a proper Worms game if there are no exploding sheep.

    Comment posted on 14/01/2012 at 13:54.
    • Deathbrin
      Since: Aug 2009

      What made you think there aren’t?

      Comment posted on 14/01/2012 at 14:05.
  7. gaffers101
    Since: Oct 2008

    As a big fan of the Worms series I was going to give this ago, but I’m just not sure now.

    Comment posted on 14/01/2012 at 18:04.
  8. Sir_J
    Since: Oct 2009

    Real shame about little-to-no multiplayer. Was looking forward to playing with a couple of my mates over the interweb. Oh well will have to find some other irrelevant game to play with them then! :D

    Comment posted on 16/01/2012 at 07:41.

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