Tomb Raider is TSA’s 2nd most anticipated game for 2013. That’s quite an achievement, given the superb line-up ahead of us this year. And speaking of achievements, they’re out, and there’s quite the focus on multiplayer – not a huge surprise, but there’s 15 of the things.
Including one awarded for, wait for it, reaching level 60. The list seems familiar, and you can’t blame the developers for wanting to extend the life of the game beyond the single player, but a lot of them just feel like ticking boxes rather than pushing the boundaries.
There’s also an emphasis on animal looting – one each for small animals, large animals and flying ones – and and a few based on weapon modification. Thankfully, there’s a couple for actually exploring tombs, although they’re both marked as “optional”. Quite.
I’m excited for Tomb Raider, I am, but I’d much prefer it was actually a return to form rather than seemingly riffing of everything Naughty Dog have done with Uncharted of late. And yes, I’m aware of the paradox there, but all this talk of just holding up isn’t filling me with much confidence. The first Tomb Raider game was legendary, and I’d love to see that verve rekindled.
Not long to go until we all get our hands on it, regardless. The game’s out in March, and I’m still hopeful that the game will impress, despite what seems like a lazy set of achievements.
If you don’t mind mild spoilers, you can view the list here.