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Capcom Explain Why They're Not Bothering With A Vita Version Of Resident Evil

It's not the same resolution as the 3DS.

Resident Evil: Revelations was recently confirmed for pretty much everything out there – PS3, 360, PC, Wii U. But not the PS Vita, which was snubbed by the publisher. Why? It’s because it doesn’t have a large format screen. And that it’s not the same resolution as the 3DS.

Speaking to fans, Mike Lunn, Product Manager at Capcom explained why the game won’t be coming to the Vita. “When we were developing Revelations for new platforms we really wanted to hone in on the experience you get with a large format screen, surround sound, etc.,” he said.

“This type of setup really helps players get sucked into the horror vibe and enjoy the game to its fullest extent,” he added.

But it’s already on the 3DS, right? Well, that doesn’t seem to matter. “3DS and PS Vita infrastructure let alone developing games for them are extremely different beasts,” commented Lunn. “Even just the screens as you mention are completely different resolutions / functions.”

Shame.

16 Comments
  1. mrfodder
    Member
    Since: Nov 2009

    In summary….. “We can be bothered!”

    Sounds like something I would get on Vita, but not on PS3.

    Comment posted on 24/01/2013 at 09:43.
  2. The Lone Steven
    Never heard of him.
    Since: May 2010

    Or they just cba to do it. :-/ It is a shame that it’s not going to be out for the Vita as it was designed for a portable console. I wonder if they will do a Vita version at a later date? Plus, i think Jill’s arse will probably look better on the Vita due to the smaller screen thus being able to tell your woman that you can’t help but look at it. ;)

    Comment posted on 24/01/2013 at 09:44.
  3. KeRaSh
    Member
    Since: Nov 2009

    Would be interested if this came out on the Vita, not so much on the PS3. Seeing as how lazy they are about this and adding the fact that I’m probably the opposite of a RE fan, I’ll probably stay clear of this anyways.

    Comment posted on 24/01/2013 at 10:03.
  4. Torquemada
    Member
    Since: Oct 2008

    I played a demo on the 3DS and thought it was meh anyway. This’ll bomb if they release it for the proper consoles.

    Comment posted on 24/01/2013 at 10:10.
  5. avengerrr
    Member
    Since: Oct 2012

    Excuse me but what the eff has different screen resolutions got to do with it. Do they realise how popular a resident evil game could be on the vita, not to mention the rear/front touch and the gyro. Damn it they could kick ass.

    If Oddworld, Konami, Arc System works, EA/Criterion and Sony can be bothered to commission Vita versions of PS3 titles (and bloody well they do it too) then why the eff can’t Capcom do it.

    Comment posted on 24/01/2013 at 10:39.
    • The Lone Steven
      Never heard of him.
      Since: May 2010

      Because they have to increase/decrease the size of Jill’s arse? I’m not helping am i?

      I suspect it’s more to do with the Vita not preforming that well and they view it as too much of a risk thus have decided to use the reason stated above. That or they have no experience with the Vita and don’t want to invest any resources into learning how to develop for the vita. Although, i could have sworn they’ve released a few games for the Vita. O-o

      Comment posted on 24/01/2013 at 10:44.
      • avengerrr
        Member
        Since: Oct 2012

        They have one game on the Vita. They also demoed Lost Planet 2 using MT framework Mobile at the NGP’s conference. I reckon they can’t be arsed. The Vita can handle PS2/XBoX remasters, and the 3ds version is like a polished version of a 6th gen game.

        I suppose the PC version may get some poor attention too (an effing bloody port) if they can’t be bothered to fit for multiple platforms. Plus I don’t have a WiiU but I would have thought that would make sense too. Spread the word, The Revelation :P

        Comment posted on 24/01/2013 at 11:40.
  6. LTG Davey
    andUandU
    Since: Aug 2008

    Harsh on Vita owners but makes sense I guess. Why invest lots of additional time and resources into a platform where it isn’t likely to sell?

    Comment posted on 24/01/2013 at 11:18.
    • KeRaSh
      Member
      Since: Nov 2009

      If every studio thinks like that we might as well throw out Vitas away…

      Comment posted on 24/01/2013 at 11:55.
      • LTG Davey
        andUandU
        Since: Aug 2008

        Lol true :P

        Comment posted on 24/01/2013 at 12:03.
  7. Eldur
    Member
    Since: Nov 2012

    The resolution thing is totally bogus. I can kinda understand the whole ‘big screen experience’ schtick, but then saying ‘Oh nah, we can’t convert it to the Vita because the resolution is so much higher than the 3DS. But make sure you buy our ‘large format’ versions, with updated textures, increased resolution and 1080p!’ is just giving Vita owners a stonking great middle finger.

    Comment posted on 24/01/2013 at 11:22.
  8. Starman
    Member
    Since: Jul 2011

    I’m guessing Marvel vs Capcom & SF vs Tekken didn’t sell enough on vita for them to think its worth investing the time in a port. Tis a shame, would be nice to play some resi on it.

    Comment posted on 24/01/2013 at 14:50.
  9. skibadee
    Member
    Since: Oct 2009

    Capcom are treating Vita owners like shit at the moment.

    Comment posted on 24/01/2013 at 15:44.
  10. damoxuk
    Member
    Since: May 2011

    Crapcom. nuff said :)

    Comment posted on 24/01/2013 at 19:12.

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