CoD Ghosts Is Juddering On PS4 As It Runs Over 60fps, Not Below

Digital Foundry is reporting that the perceived frame-rate drops in Call of Duty Ghosts on PlayStation 4 are actually skipped frames.

They have discovered the game “runs at higher frame-rates than 60fps on a fairly frequent basis, despite the video output being limited to 60Hz.” This causes juddering and skipped frames which are “far more noticeable than the drops down to 50fps found in the 360 version of the game.”

The new patch which renders the game in 1080P has reduced – but not completely eliminated – the times when the PS4 manages to output over 60fps. However, the trade-off for 1080p is the game now drops the frame rate slightly more than when it was running in a lower resolution. Digital Foundry say “at worst we’re looking at a drop down to 40fps when the engine is more heavily stressed.”

It seems like the PS4 is rather more of a beast than we had thought, if CoD can get the PlayStation 4 running over 60FPS in 1080P at a launch, heavens knows what that PS4 will be doing in a few years’ time.

Source: Digital Foundry

 

25 Comments

  1. Headline: “PS4 is too powerful for CoD: Ghosts”.

    • Indeed, an interesting and very unexpected twist.

    • An option to go say, 900p at 120Hz, for those who can. I’ve never seen a game running at that speed but people who have the (expensive) monitors and (even more expensive) graphics cards to play at that swear by it.

      • You’ve got to remember 120Hz is the only way you’re going to have 60fps in 3D.

      • A motherboard that supports dual graphic cards, a fast monitor and the actual graphic cards themselves would set anyone back. Not many can afford to splurge like that.

  2. Makes the performance of Xbone even more worrying. I was thinking of getting one down the road a bit but I don’t think I`ll be bothering.

    • relax brother..early days..
      the phoenix will rise..

  3. Quite a ‘good’ problem to have I suppose

    • Most games hover at over 60 if they’re 60. It’s just that on this occasion, for some reason, the game wasn’t V-Synced.

  4. blimey. Shows how outdated the COD engine is then really doesn’t it?

    • yes it does!
      bring on the new unreal engine…
      then we can enjoy a new rainbow six or even a new unreal tournament
      ohhhhh yeaaaa..

    • if anything, an old outdated engine will game a game run worse!

      As they keep building on the old engine there is likely thousands of lines of code, written years ago, that they have no idea what it does!
      They really should start fresh!

  5. These next gen console launches have been an absolute joy so far. I don’t want it to end : (

  6. If its so powerful whys it dropping to 40fps at the hectic bits? And if you’re playing it and its juddering then its going to be annoying whatever the reasons.

    • Ghost is a mess in terms of optimisation on most platforms by the sound of things. So it could be partially the engine that’s struggling with some things.

    • Same reason as the pc by the sound of it.The reused assets from earlier cod games have been uncompressed and therefore unoptimized to gain better looks.
      I’m not really sure why anyone expects the Cod team to be tech lead but neither Treyarch or the new IW have ever been.
      No amount of hardware can fix that.

    • That’s the point of the article. The initial test result were wrong. The frame rate was not dropping to 40fps. The frames were running regularly at 60fps, but the frame content was not sequential. In order to see smooth movement, the content of each frame must be a smooth advance from the previous frame. If you have made too many animation frames and dump some steps, you have a jerk even though it’s running at 60fps. The human eye is ultra sensitive to missing animation frames because our sight is based on spotting movement when hunting animals. PS4 was making too many animation frames because it was running at too low a resolution. The hardware was being under used in a gimped attempt at port parity, but the consoles are too far apart in terms of power. PS4 is a beast.

  7. Wow.. The PS4 is starting to sound like a beast. I’m getting more and more excited by by the day.

    • You and me both buddy but I’m still thinking BF4 over COD

      • No Shadow fall love? :P

      • Oh.. I’m really liking the look of Shadowfall as well.. so a little from me ;)

  8. If you don’t have COD Ghosts yet head to zavvi.com – they have not one, but TWO deals for PS4 & XBox One games right now. And they can be combined for double savings. Just enter code ZV16127166 when opening a new account and 5% discount will apply to EVERYTHING in you shopping cart, including the console!!! That offer can be combined with current promotion “£5 off £50” (add promo code ZNEXTGEN5 during checkout).

  9. OK this is what I think really happened. Infinity Ward wanted to keep MS happy with lowest common denominator port parity. They lowered PS4 to 720p. But a side effect merged. The PS4 had surplus power and started rendering far more than 60fps, overshooting the 60HZ refresh rate of the hardware. This caused severe judder as completed frames had to be dumped in the trash. Missing frame judder is far more noticeable than a frame rate drop with all frames in tact.
    The PS4 and XB1 are too far apart in terms of power for port parity.
    Rather than admit they had deliberately gimped the PS4 and had to u-turn the abortion, they claimed it was an error that got past the quality control. I know COD is always full of bugs but the quality control are not that bad to miss a resolution drop from 1080p to 720p. Shame on you Infinity Ward, for sucking up to MS, gimping PS4 and then lying to cover it up. Unforgivable.

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