Insomniac Games have blogged a post-mortem regarding the development of Ratchet & Clank on PlayStation 4 and it reveals a number of interesting nuggets about the game, not least that the original development schedule was just ten months.
They also reveal that they play-tested the game with very young gamers and as a result the levels don’t have many sharp corners, because the younglings had difficultly controlling the camera. They created short vignette to “demonstrate the promise of Ratchet & Clank on the Playstation 4” in a few weeks, and had a prototype up and running in 3 months.
However, they were at the mercy of the movie release date which slipped by almost a year, which frustrated the team but did allow them time to add extra polish. As for the future of the series, Insomniac say “At this moment, we have no idea.”
“We’re delighted by the reaction to the game, amazed and humbled that there’s still an appetite for Lombax and robot adventures after three console generations,” they add. “For all of our initial hand wringing, we’re proud of it. The lessons we learned during development helped us improve our cross-studio coordination, plan our cinematics with more detail, and move through production cycles more gracefully. So who knows?”
Hopefully the excellent reviews (read ours here), and if the UK charts are anything to go buy, great sales figures, will persuade Sony to wave the cheque book at Insomniac once more.