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Rime Reappears With A New Publisher

Release set for 2017.

Though its initial reveal video looked quite simply sublime, Rime’s development hasn’t exactly been smooth sailing. Announced back in 2013, Tequila Works reacquired the rights from Sony earlier this year, seemingly leaving the game’s development hanging in the balance. The reasons for that turn of events is far from clear, but it’s now been picked up by Grey Box and parent company Six Foot, with a release now planned for 2017.

Raúl Rubio Munárriz, CEO & creative director of Tequila Works said “We’ve always wanted RiME to captivate players’ imaginations, capturing that feeling of being a child and experiencing the wonders of a bedtime story for the first time. We’re so excited to find in Grey Box and Six Foot partners just as eager as we are to make that vision for such a personal project a reality.”

As a reminder of what the game looks like, the GamesCom trailer from 2014 is just as gorgeous and magical now as it was then.

via Eurogamer

9 Comments
  1. TSBonyman
    Member
    Since: Dec 2009

    Gorgeous, looking forward to hearing more about the gameplay as development progresses.

    Comment posted on 11/08/2016 at 12:59.
  2. bunimomike
    Member
    Since: Jul 2009

    I’ve been reading about this yesterday. It would appear that there was truly zero game behind the trailer, as it were, and I’m guessing publisher(s) are feeling very wary of it right now. I can’t blame them either.

    As a consumer, it looks lovely. Right up my gaming street. However, to know that it was 100% smoke & mirrors means a lack of confidence in the project. Can I assume that nearly all devs have at least some code running (pre-alpha) or maybe some well fleshed-out ideas when they release a trailer like this.

    Meh. :-\

    Comment posted on 11/08/2016 at 13:39.
    • TSBonyman
      Member
      Since: Dec 2009

      Wow, i knew the gameplay details were scarce but had no idea so little of the work was actually done. It’s especially jarring when so many folks were hugely engaged by the trailer.

      Comment posted on 11/08/2016 at 14:09.
    • ron_mcphatty
      Member
      Since: Sep 2008

      That’s fascinating and even though we’ve seen that sort of things before (I’m thinking Killzone 2) it’s still a massive surprise that there was basically no game. I hope the enthusiasm for the trailer can be a positive thing and big motivation for the new devs, playing on our fondness for Ico as well as showing crisp, beautifully environments with mysterious ruins was a great move. There’s a nice box sat there, all they need to do is fill it with shoes.

      Comment posted on 11/08/2016 at 14:41.
      • bunimomike
        Member
        Since: Jul 2009

        What’s weird, fella, is that it’s still Tequila Works (same developer, I believe) so just a publisher change. However, a few years after the trailer and is confidence so lacking in what Tequila Works is beavering away on that they thought “sod that”? Doesn’t bode well but I’m trying to stay optimistic.

        The things you’ve mentioned are spot on. It has so much charm and love put into the trailer that I’d like to think a full game could be fleshed out from such a concept.

        Comment posted on 11/08/2016 at 15:16.
      • ron_mcphatty
        Member
        Since: Sep 2008

        Huh, well that’s odd. I’ve got another theory then, with the flat textures and TF2 pastelly look common to VR Rime could once have been a VR game. Maybe Sony decided they didn’t want it for their VR lineup after slow development abd ditched it. At which point Tequila get their rights back and spend a wee while getting a new publisher and funding then release this news, unable to say anything about why Sony pulled the plug due to contracts and legal burritos?

        Comment posted on 11/08/2016 at 15:50.
      • Barc
        Member
        Since: Oct 2008

        Maybe too close to The Last Guardian for Sony’s liking.

        Comment posted on 11/08/2016 at 16:52.
  3. JR.
    Member
    Since: Apr 2013

    There should be a rule against releasing trailers for games that don’t actually exist. Gamescon/E3 and the likes shouldn’t allow it imo.

    Comment posted on 11/08/2016 at 14:05.
    • bunimomike
      Member
      Since: Jul 2009

      To be fair, you don’t get to buy the concept cars at the Geneva International Motor Show but a bit more transparency would be nice, definitely. Even if it’s just along the lines of “this trailer represents some ideas we’ve had and nothing more than that right now”. We’d still be excited but a little bit more informed.

      Comment posted on 11/08/2016 at 15:18.
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