Does The UK Need Its Own Qore?

I’ve not looked at Qore since the very first issue.  I don’t know if it’s still plagued with unskippable adverts or trailers of things we’ve already seen weeks ago, and I don’t care – to me Qore was always a silly idea and nothing that I’ve heard recently has changed my opinion in any way.  Yes, the latest issue was free of charge, and came with Linger In Shadows for subscribers, but I’ve still zero interest in downloading the presumably hefty pile of PR when there are a hundred other things I’d rather be using my PlayStation 3 for.

We’ve known that a UK ‘version’ of Qore has been coming since last September,and whilst our version most certainly won’t be free, as we’ve said before the “powerful integrated media solution” is a solution to a problem we didn’t know existed.  The initial press release from Future, the publishing house behind OPM HD, as it will be called, promises that the online on-PS3 ‘magazine’ will be a “unique way for advertisers to connect with gamers” and will no-doubt be filled with high definition movies and the entirely evil subscriber-only demos.

In our opinion, the whole notion of paying for stuff we can and should be getting for free is a slippery slope.  If Qore’s tweets over the weekend are implying that Veronica Belmont is travelling to the UK to get involved with Future’s OPM HD then it’s clearly a big deal to SCEE, but we just don’t get the point.  The weekly Store updates, such as they are, are barren enough without the future complication of the few demos we do get being locked unless you’re rich enough to have splashed out on a subscription.  The official site says exclusive demos, betas and videos, so it certainly looks to be going the same way as Qore.

Whilst it’s nice that it appears someone, somewhere cares about us UK-based PlayStation gamers, it’s our opinion that OPM HD isn’t the way to show that appreciation.  Content such as playable demos should be available to all without exception, and whilst we’re well aware that preparing an alternative build takes time and money if the game’s good, the demo will help sell the retail product, and we personally feel that hiding it away behind a pay-for model will only benefit those behind the online magazine, not the game’s publishers.

Still, we’ve love to be proved wrong.