DCUO: 30 Days Later


It’s nearly been a month since the launch of DC Universe Online, and as the last of the free thirty days of play time begin to dry up, we look back at how the game has been been received, how it has changed, and what lies ahead.

If you are someone who has been sitting on the fence for the past four or so weeks, wondering whether to take the plunge, you will find that casting a glance at Metacritic and Gamerankings won’t help you make the decision. Though most reviews have been honing in at around the 70% mark, the overall reception has been somewhat scattered. At one end of the spectrum you have the critics who curse upon DCUO for its sluggish interface and failure to cater towards the PS3 playerbase directly. However, at the other end are reviewers, including myself, who saw past the minor and mostly cosmetic issues, to actually “finish” the game and get a clearer sense of the big picture.

That’s not to say that anyone is right; DC Universe Online is a completely unique experience to the home console and though it may enlighten some, it can just as easily ward away others, which makes the task of passing judgment an incredibly tough one. The best advice I can give is to actually take the time to read through some of the reviews on the web (including TSA’s feature-length analysis) and not just glance over the scores.

As mentioned before, when DCUO went live for the PlayStation 3, a plethora of issues were uncovered, including the awkward interface and crippling bugs. Sure, it was a mess, and sometimes unplayable, though as MMOs of the past have proven, there is no such thing as an easy landing, no matter how many beta stages the game goes through. Needless to say, the majority of these problems have been fixed; the menus are speedier and easy to navigate, with the frame-rate having improved radically. It’s still far from perfect, and Sony Online Entertainment have acknowledged this, vowing that future updates will refine the interface, making it more streamlined for console players.


When it was announced that DC Universe Online would be tagged with a monthly subscription fee of £9.99, many were in doubt that it would ever find a foothold, especially among the PS3 community. However in its debut week the game managed to break into the sales charts, and since release, it has been reported that there is almost an equal number of PC and PlayStation 3 players.

Though it looks to have been a success, there is always the looming question of whether people will eject themselves from the streets of Gotham and Metropolis as soon as their free trial is over; after all it only takes around a couple of weeks to hit the max level.

To draw the crowd back in, SOE have announced that there will be monthly content updates and seasonal events, with a new Catwoman episode and Valentine’s instance becoming available later this month. There is also a limited time offer to bag 90 days of play time for £19.99, though this could have a dual meaning: Sony could be treating its playerbase, but cynics would argue that the MMO is already in a state of decline.

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27 Comments

  1. I wished this had a lifetime subscription fee for the PS3 like the PC has. I would buy this game of they had that. I spend months away from home at times, and it would be good if I can pay a fee and not worry about wasting my money.

    • I would have probably gone for this option too, but instead I intend to purchase 30 days of game time every 2 months to keep it current.

      • A tenner every other month? You may as well get the Legendary Price – £19.99 very three months ;)

  2. It’s the subscription cost that’s putting me off at the moment.

    • this.

    • It’s a MMO, that’s how it works, that’s how it’s always worked.

      Have a look at World of Warcraft…

      • For mmo on pc yes, that’s how it works. But this is on a console. Why is mag not classed as an mmo? Surely it is? They didn’t charge a monthly fee to play.

      • not that i completely understand, because i don’t play mmos, but mag isn’t a mmo in the same way. an mmo includes a certain promise of continual content infusion–essentially, a constant flow of dlc. Mag isn’t like that.

  3. I got the game on the 14th of jan and have been playing it pretty much all the time I have 30lvl hero and villain and am starting my villain lex is mentor for this one, picked joker first out and I am still loving this game and I am a marvel fanboy. I will be signing up for the 90 day deal but that is just me.

  4. I started downloading the beta, but its ridiculous size put me off so I stopped it. I’m not going to pay full price for a game, then a monthly subscription on top of that, is or the other for me. I’m definitely interested in the idea but the cost is prohibitive for me. So for that reason, I’m out.

  5. I couldn’t find a reason to pay to play over other titles from the beta so even though it’s currently on sale, I won’t go for it.

    I love the idea of it and I’d have to have friends playing it too but this one feels a touch short of the mark.

    All your time invested in the title hasn’t gone unnoticed, Jim and It’s hugely appreciated, I know my decision might not be to your liking but thankyou for helping me reach it.

    • Thanks for the insightful comment. The purpose of the review and this article isn’t to make people go out and buy the game, it’s to let them know what’s on offer and how it may have been unfairly treating among other critics.

      • Just the reply I was hoping for. Good stuff and I look forward to further reviews from yourself. You’re a credit to the site.

  6. I think what I perhaps didn’t realise how important the social side of the game is, until I got myself into a league that played in the same time window as mine I was ready to pack it in, but now, I’m utterly addicted.

    • Yeah if you didnt had anybody to play with then I can imagine it would get boric quite quickly. One of the reasons I havent got this.

  7. MMO’s are not my thing, but I did come across this earlier.

    http://www.lazygamer.net/official-sony-confirm-dc-universe-discs-locked-to-single-account-forever/#more-38192

    Apparently, once the initial key is redeemed, the discs are tied to that machine/account. This means it is pointless buying a used/pre-owned copy as it will not work.

    • Retailers don’t even accept DCUO for trade-ins is what I have heard, at least in GAME. It’s the same with the majority of PC MMOs which require you to type in a unique CD Key to activate the disc.

      • I’m pretty sure I noticed a preowned copy in my local GAME.

  8. I’m still not getting it, never downloaded the huge Plus beta. Not really fussed about MMOs since quitting a certain game which most of us have played.

  9. I finally found it today for a price I was happy to pay, £20 ex-rental from LoveFilm. A bit worried now as it seems the discs might be locked to an account! The 30 day code hasn’t been used though, so does this mean it won’t be locked yet?

    Seems a bit of a silly move by Sony really, as MMO’s

    • Oops, hit submit whilst battling with my phone. It seems a bit silly to cripple the second hand trade of an MMO, as Sony are guaranteed to make money off the second hand sales through the subscription fees!

    • it seemed to me that the code in the game was only for 30 days subscription, there’s no other key in the game.
      i’d guess you can use the same copy you just bneed to buy a sub on the store to play it.
      in fact i’ve seen preowned copies that said they didn’t include the 30 day sub, so maybe that is the way it works.

      • The issue seems to be that the 30 Day voucher also includes the “Entitlement” to play the game (it’s listed separately to the subscription in your PSN Account services list), so in effect, a disc with a redeemed code is useless, except as a replacement for a damaged one.
        There are quite a few threads on the official forum about it, see here for example http://forums.station.sony.com/dcuops3/posts/list.m?topic_id=13337

  10. When I am near a games outlet this mo fo is bought!

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