New FIFA Engine “Biggest Change” Since ’07

Speaking to OXM, the Lead Gameplay Designer on FIFA 12 has said that they’ve made the biggest changes to the series since the current generation revamp in 2007. That iteration saw the game’s first appearances on HD consoles and included changes to gameplay such as ball spin being affected by the pitch and each individual player’s ability and strength with each foot.

The new Impact Engine removes the need for stock collision animations and makes factors such as momentum have a much greater relevance to tackles. Aaron McHardy, the Lead Gameplay Designer, says that the new engine allows for a lot more accuracy and fluidity in the collision detections. As always with the yearly franchise, they’re also looking to the future with this upgrade.

When you think about the resilience of the player and the ability for someone to take a hit and continue dribbling, we didn’t have that ability before in our game because you were either dribbling or you were stumbling. Now we have that grey area and it’s something we can play with down the line, just to give you some vision of where we see these kind of things going.

FIFA 12’s new Impact Engine has a lot to live up to if these claims are to be realised on its release. With last year’s huge improvements to the PES series and more promised this year, it will be very interesting to see how the dominant FIFA franchise answers that increased competition.

Source: OXM

44 Comments

  1. I don’t buy it every year simply because for me there’s no point, same with madden as even though i love NFL….the changes are big enough to warrant £40. Can anyone tell me if the online’s still pretty pathetic in Fifa (the latest one anyway)?

  2. Ok then. If you say so.

  3. When your playing with a friend it doesn’t get any better then FIFA. To me FIFA is a multiplayer game.

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