Review: Vampire Rush

Chillingo’s Vampire Rush is another enjoyable and addictive addition to the highly-popular tower defence genre. Set in Europe during the 18th century, players assume the role of Captain Greg, an eccentric hunter who is tasked with keeping bloodsucking hordes at bay.

Vampire Rush can either be played via the campaign mode or survival annex. The former chains together several missions which gradually ramp in difficulty, survival mode spawning infinite waves of enemies, a perfect score-chase component for the more competitive players.

[boxout]If acquainted with any tower defence title, it will take mere moments to get a solid grasp of the game’s mechanics. Though unique in design, each map follows a strict pattern; at one end is a pair of fortified castle gates, with enemy waves approaching from the opposite side. Using a number of specialised defence towers and spells, your objective is to prevent the vampiric army from breaching your walls.


Though it sounds identical in premise and basic mechanics, Vampire Rush is much more engaging than other tower defence games. Aside from constructing towers you are also able to take direct control of Captain Greg who, equipped with his trusty blade, hacks away the “build and wait” passage of boredom which plagues so many games in the genre.

Though Greg is only limited to a single combo of sword attacks, with the money gained from killing enemies you can splash out on a number of spells such as firebombs, health bursts, and ice rays, all of which add an enjoyable layer of diversity to the experience.

Though the core mechanics have been nailed, it’s the minor inclusions that will attract tower defence fans. If a tower you have placed isn’t reaching its intended target or you just want to get rid of it, there is an option to cash it in for the price originally paid, cancelling the “trial and error” woes of so many TDGs.

Also, Vampire Rush will continually auto-save your progress, giving you the freedom to dock your iDevice or switch to another game without the prospect of having to start a mission from scratch. For those who want a solid framerate, there is even an option to dampen the graphic quality  of the game to ensure fluid animations.


  • Solid, accessible gameplay.
  • 3D graphics with quirky colour palette.
  • Plenty of replay value for hardcore players.
  • Use of involving, direct gameplay mechanics.
  • Inclusion of mid-game saves.


  • Still prone to repetitiveness.
  • Can occasionally peak in difficulty.
  • Only four tower types.

Vampire Rush is good game and one that really suits the mobile platform. However, despite its more action-orientated gameplay, it still suffers from issues present throughout the entire genre, namely repetitiveness and lack of any ground-breaking innovation.

Score: 7/10



  1. looks like it could be fun.
    hopefully we’ll see a minis version sooner or later.

  2. Best. Subheading. Ever.

    • Hahah, it took me a while to figure that one out (fortunately), and it was indeed hilarious! :D

  3. I’m not really into tower defence genre but this sounds a bit different.
    Incidently, i’ve just picked up an ipad and decided to check out AppTilt – is it gone as i keep getting a server error?

    • When I visit apptilt Im redirected here. nofi said a while back that for now all the iOS stuff will appear here, due too higher traffic/reader numbers,or something like that.

    • AppTilt is out of service for the forseeable future. Though the content was brilliant, it just made more sense for Al to annex the site to TSA in order for our iOS content to get better exposure.

      • thanks for the replies guys, i know about the iDevice stuff on TSA so i’ll keep watching here.

  4. Cheers, Jim.

    I love tower defence when done properly and I might see if there’s a demo to tool around in first. Consider me interested and grateful for it. I’m hoping there’s a patch coming where I can smash that Twilight tosser in the face too. :-)

Comments are now closed for this post.