Last time out we asked how you would tweak the PlayStation Move. It seems that you are broadly satisfied with the PlayStation Move controller itself. The most common comment was that there just aren’t enough compelling Move games being released. I can understand that as my own Moves only come out to play Tumble, Top Darts and Sports Champions still; not exactly the latest PS Move titles.
The other component parts of the PlayStation Move ‘system’, the PS Eye and the Navigation Controller, have more room for improvement. The PS Eye came under fire for its poor image quality under low light conditions and its sub-HD nature (2ofclubs, cc_star, Tuffcub, naiyo) and the Navigation Controller for its curious omission of motion control (naiyo).
The other PlayStation Move ‘system’ issue that you raised (naiyo, McProley) was the calibration, which is inconsistent and has to be done too frequently and at the XMB as well as in-game.
Dragon Age II came in for a awful lot of criticism ahead of its release from those who were concerned at the changes BioWare had chosen to make to their fantasy RPG. The game they delivered was certainly not Dragon Age Origins II but a few minor gripes aside they still in my opinion delivered a great BioWare RPG experience.
Dragon Age II adopted a new art style that was able to take advantage of the graphical upgrades to the made to the game engine since Origin’s development. It borrowed the characterisation and dialogue wheel from Mass Effect and centred the action on a single city state, Kirkwall, rather than an entire country, Ferelden.
However, it was the combat system that came in for the harshest criticism from fans of Origins who saw the early presentations from BioWare of the new combat system as dumbing it down, especially on the PC. While I played Origins on PC and PS3 I have only played DAII on the two consoles so I am interested to hear what PC players thought.
Once the patch landed that removed the necessity to keep hitting the ‘attack’ button to keep the attacks flowing against a targeted enemy combat returned, for me at least, more or less to how it had been in Origins. There are still a few things I would tweak about the game though:
- More variety in interior locations. I got fed up of the countless return visits to the same cave interior or redressed manor/brothel when they are supposed to be in entirely different locations.
- New waves of enemies jumping from the rooftops all the time is just silly.
- Why not let us see an objects properties before we have to find space for it in our inventory. When my backpack’s full I don’t want to have to remove something just so I can find out that the Amulet of Awesomeness we’ve just found is actually nothing of the sort.
- Get rid of the cross-class combos from combat. I don’t want to be effectively forced to have each class represented in my party if I want to take advantage of the most powerful attacks. I prefer a party of rogues and mages which means a lot of their best attacks are hamstrung as there’s no one around to ‘stagger’ an opponent.
That’s what I’d like to see tweaked by the time the next Dragon Age game is released. How about you?