Futurlab’s critically acclaimed Velocity doesn’t come with standard OS-level trophies, but studio head James Marsden wishes it did. Although the developers put their own achievements into the game, they don’t contribute towards your overall PSN trophy count.
And sadly, for some, that’s enough to put buyers off.[drop2]”Lack of trophies in minis is probably the single biggest turn-off for most gamers,” said Marsden to TheSixthAxis today. “At least that’s the impression we get from feedback on our games.”
And it’s not the only thing missing from minis, the PSP/PS Vita/PS3 cross-platform range of smaller, cheaper but no less valid download titles that have included some of the purest gameplay experiences out there.
“The second most asked for feature of minis is high scores / networking ability,” James said.
“Also demos,” he adds. “If all three of these things were included in minis, it would make sales rocket, as there are some gems on minis, and perfect for the PlayStation Vita.”
We ask whether Futurlab have asked that Sony change their policies with regards to the somewhat crippled capabilities of the platform. “Yes,” he replies, “but account managers only have so much say on the direction of the platforms they operate on.”
Would they patch up their games to include online play and trophies if SCE changed the rules?
“In my opinion,” adds Marsden, “MotorStorm:RC is the first example of what a PS Vita game should be, as it suits a portable device and is able to use the connected features to its advantage.”
“If there were any developments made to the minis platform, it should be toward the mold of what MotorStorm:RC achieved.”
Update: our full interview is now live.