WeView: Dishonored

God it hurts to leave the U out of dishonoured. Anyway, this week it’s time to look at Dishonored and its American spelling. To be honest there’ll be no focus on the spelling beyond this first paragraph, so if it bothers you I advise you to just re-read these three sentences a few times.

Moving away from spelling and onto the actual game, Dishonored is a title that I felt had a lot of interesting ideas at work. I mean it’s obviously borrowing heavily from Deus Ex and similar titles in some of its core systems, but the special powers it uses are entertaining and it’s obviously got its setting to set it apart from the crowd. In his review of the game Peter got Dunwall bang on, describing it as “a curious mix of London in two themes: Jacobian architecture and social splendour mixed with the authoritarian dystopia depicted in V for Vendetta or Orwell’s 1984.”

To our eyes the city seems to be somewhat of an anachronism, mixing advanced technology into a period it does not belong (at least by our world’s history). Of course it doesn’t just stop with the presence of this technology though, with magic being thrown into the mix and taking a prominent role. Peter was a big fan of the Blink teleportation power, calling it “imperative for moving between cover if you’re being stealthy and also for climbing to find new routes through and around guarded areas.”

It was the way the game evolves that caught Peter’s eye most significantly though. He seemed impressed by the way that mass slaughter in the early game would lead to “a lot of chaos in the game world and later missions will be darker and more difficult to navigate stealthily.” Despite this reactive world, he was pleased by the way that the game never really forced him to take a certain approach, mostly because he really likes stabbing things. I might be simplifying that a bit, but it’s essentially true.

When it all came down to it, Peter enjoyed the game to rate it at 9/10. Here’s what he had to say when wrapping up:

Dishonored is a complex game, although there are only nine distinct missions, there’s a lot involved in each one of them. The ability to return to any mission you’ve already completed and play through it in numerous ways not only provides plenty of longevity, it also encourages you to experiment and learn the intricacies of the game. This is not a first person shooter and it’s not a stealth game: it’s both and neither all at once. Dishonored is complex in its design and function but it’s also narratively smart and well scripted for its stellar cast of actors. Names on the bill include Lena Heady, Chloë Grace Moretz, Michael Madsen and Susan Sarandon – all established, well known actors lending their considerable talents to this tale.

The question is, as always, were you as impressed with the game as Peter was? Did you have fun using Blink to get the jump on your enemies before slaughtering them? Did you go for a slightly more stealthy approach than Peter, or were you all about stabbing to? Of course, maybe the game didn’t grab you at all, and we want to hear about that as well.

Whatever your thoughts on the game are you can share them by dropping a comment below. Once you’ve done that remember to add your verdict of the game, selecting one category from the Buy It, Bargain Bin It, Rent It, Avoid It scale. Remember to get your comment in by Sunday evening if you want to be included in Monday’s Verdict article though.



  1. Buy it BUY IT BUY IT!!! This game is freaking awesome. It’s an honor to play dishonored! Buy it if you ain’t heard

  2. Very good game, and it manages something that’s fairly rare. Playing it stealthy, aggressively or a mix of both are equally enjoyable. The blink power adds a whole level of depth to the world that is implemented with roofs, open windows and walkways remarkably well.

    Its biggest let down is it always seems to be lacking something throughout the game, possibly the inclusion of a selection of side missions (either Forrest or SolidSteven suggested this since I couldn’t put my finger on it).

    Saying that, still a great game and really hope there will be a sequel.

    BUY IT.

  3. I absolutely loved the game. Being the old jaded gamer that I am, it’s quite hard nowadays to find a game that I want to play into the wee small hours of the morning, but this was it.
    You had the freedom to take a John J Rambo approach or, like me, go softly softly; both being equally acceptable and rewarding. The steampunk appearance also provided a bit of fresh air to the usual FPS look.

    When I got to the end I had no regrets about any decisions I had made throughout and the only thing I could think was, ‘That was excellent.’

    Buy it…just buy it.

  4. I would say RENT IT.
    Wasn’t a massive fan, lack of NG+ was a factor, fairly repetitive game play another.
    Only played it though once (genocidal maniac) and got bored on the 2nd stealthy run and traded it in.
    I didn’t get the same level of enthusiasm that many seemed to experience, I bought it on day of release so I wasn’t influenced by the hypetrain that followed, I think some said they loved it because many others did and didn’t want to be seen as ‘not getting it’
    I could be wrong.

    Also Dishonoured, especially since it’s set in England.

  5. I agree with jbni, it’s one of those games that you can get immersed into and enjoy for five or six hours at a time – proper! :)
    At one point i had to repeat the same fifteen minute section seven or eight times because i kept dying and forgetting to save – but it was enjoyable each time i replayed it, allowing me to approach it different ways or utilise different powers to get through it.
    Each area is well littered with pick-ups etc and allows for a fair deal of exploration – i.e at the end section of one level you simply have to leap across a couple of roofs and over a wall and you’re done – but if you drop down to the ground there are guards patrolling the area with dogs and several buildings to be explored.
    A great example of how these games should be done. BUY IT!

  6. The visual style won’t be for everyone and the game is far, far, far too short, but the freedom you are given when it comes to gameplay is likely to appeal to you regardless of your preferred playstyle.
    After the disappointing Hitman Absolution, look to this exciting new IP for your stealth n’ stab fix.
    BUY IT

  7. Got it, and it’s next in line after Far Cry 3, so will be interested to see what people say.

  8. Tis an excellent game. You can use violence or stealth or a mixture of both. Sneak up on a guard, kill him, use his body to lure other guards and unleash some rats on them. Or just sneak past everyone. The plot is excellent and the gameplay is both challenging and fun. Depending on your playstyle. I always chose to use stealth. There needs to be more powers as there are only a few and chances are you will only need a few. The game lacks any replay value apart from beating your own score and could do with a lot of sidequests as well as challenges. Depending on how you play it, Dunwall will get darker with more guards or remain normal and often, the non lethal way of taking care of a target is a worse fate then killing them.

    Tis a BUY IT from me. You would be doing yourself a dishonour by not buying it. Oh and unlike DE:HR, you can play it any way you want.

  9. this is totally my kind of game but it just hasn’t grabbed me and I’ve put it to one side for now. I haven’t traded it cos I anticipate returning to it. I did like it when it says ‘enhanced eyes’ though !

    BUY IT (when it gets to around £20)

  10. deffo a buy..
    i rented it from love-film and i barely touched the surface on my first play-through !
    this is must for the achievement/trophy whores out there,you know who you are?
    *coughs and mumbles certain people who shall remain unnamed*
    but the overall package was really impressive, i really liked the mix of genres, they seemed to gel well!

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