Call of Duty Ghosts Shown at Xbox One Unveiling

Eric Hirshberg of Activision just stepped onto the relatively quiet in terms of gaming Xbox One stage to detail the new Call of Duty game – Ghosts, also announcing

Infinity Ward are developing and they’ve moved on from the Modern Warfare series to create this brand new branch of Call of Duty. They’re achieving this with brand new characters, a brand new story in a new world developed with a fresh, next-generation engine, which includes new technology – Sub-D – to improve curves the closer you get, subverting anti-aliasing.

Stephen Gaghan, writer of Traffic and Syriana is on board to make a game involving more “emotional” characters. It starts with the US in disarray and you’ll meet a fresh group of squad members, including a dog that’s on your side.

The multiplayer will have more dynamic maps – even more so than Treyarch’s attempt with Black Ops II, including dynamic moving logs, flooding and the ability to set traps. It will also have the much sought after character customisation.

They showed a visual comparison to Call of Duty: Modern Warfare 3 and the visuals have certainly improved – they’ve really improved the arms of the playable character (since that’s what you see) to make it look better. There’ll even be Kinect and SmartGlass support on the Xbox One, as well as the now standard timed exclusive DLC.

Ghosts was then trailered and, while not as action packed or gameplay-focused as previous titles, it all looked very good. Using in-engine footage, the trailer showed America after a major catastrophe, dogs and explosions – not quite different from Modern Warfare, then.

15 Comments

  1. Visuals aren’t everything, but that looked pretty weak for a brand new next gen engine. Liked the music though. Not sure I like the post-nuclear war setting though.

  2. Looks decent, it is running at 60FPS, twice that of Shadowfall. Might be the first Call of Duty I buy since MW2.

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