Ready At Dawn Boss Talks About The Order 1886 & Used Games

The Order 1886 is a title that really appeals to me. Set in an alternate 19th century London with monsters roaming the streets it just looked like a great concept, and it has the potential to be a major IP. Ready At Dawn’s boss, Ru Weerasuriya, gave an interview to Games Industry giving more details about the PS4 title, and his view on the used games market.

– ARTICLE CONTINUES BELOW –

The first thing that I noted is that The Order 1886 is not a steampunk title like so many, including myself, labelled it as. Mr Weerasuriya states in the interview that labeling the game as steampunk made it seem to unrealistic.

“This IP is really a recreation of the world and how the world would have evolved into something slightly different, and we really catch it in that moment of post-industrial revolution London. And you still get to experience a lot of the things that really happened in the [real] world. You’ll interact with real people that lived in our world. ”

Not steampunk but alternate history. Ru Weerasuriya also revealed why the game was not multiplatform instead choosing Sony’s machine over the competition. The reason for this was because Ready At Dawn already had a 10 year relationship with Sony, and issues over creativity.

“For us, the number one factor in making our decision was always creative. And to a fault over the last 10 years, we sometimes chose creative over a lot of other things. Yes, of course, there’s an opportunity to make a dual-platform game and there are third-party publishers we can go to, and it’s not something we’ll ever dismiss, but for now since we’ve been so targeted towards working on a single platform it felt natural for us to make that decision regardless of the financial hit we would take.”

The Order 1886 may also make the jump to other media as originally the IP came about before the idea of making it a game. Who knows, maybe there will be books, movies, comics and shows based on The Order 1886.

The used games debate also came up during the interview and Ru Weerasuriya is not a fan of it, but he doesn’t want to see it die off either. Instead he wants to see a model where the developers get a cut of the used sales, much like they would have done had the Xbox One’s policies remained in place. He also accused outlets that dealt with used games as taking people for a ride, and putting customers in an awkward position.

I kind of have to disagree with him there. In the interview the reason he gives for the awkward position is that people will buy used, which means less revenue for developers, which means less games on shelves. Well, in my opinion, the reason people trade in games and buy second hand is price.

Not everyone can afford a full priced game on launch, so some choose to trade games in to cover the cost of a new game or buy it second hand cheaper from a store or a friend. The customers have choices. Personally I think it’s the bloated budgets and unrealistic sales targets to break even that are a bigger detriment to developers. Not against developers getting a cut of second hand sales either, but that’s a system that has to be fair to everyone, so it’ll be tough to figure out.

Source: GamesIndustry

– PAGE CONTINUES BELOW –

15 Comments

  1. Easily one of my most anticipated games for next-gen. Just hoping RaD do something more than a co-op third person shooter.

  2. “Personally I think it’s the bloated budgets and unrealistic sales targets to break even that are a bigger detriment to developers” Exactly, when we hear of games that sold 3 million copies labelled as failures it sums up the problem with the industry.

  3. I still think the way forward is to allow the resale of digital games through official channels. Sony and the publishers/devs could take their respective cuts because the platform holder is in full control and the consumer gets store credit to directly fund their next purchase.
    The retail market for used games has already been lost and with digital distribution being the way forward, they really should make the transition as consumer friendly as possible. Why not take a smaller cut of a digital resale than take no cut at all if people can’t afford the full price “new” version?

  4. Yet again a game developer thinks they deserve more than any other entertainment medium.

    “Instead he wants to see a model where the developers get a cut of the used sales”

    why should they get a cut of them ? do singers / bands get a cut of the sale of a second hand cd ? no they don’t. Do movie studios get a cut of second hand dvd sales ? no they don’t and they don’t take every opportunity to moan that they don’t either. They want more money for their work then they need to look at the deals they have with their publishers and demand more from them.

    Getting sick of hearing this woe is me from developers just recently.

    • Do retailers sell second hand films and CDs? I can’t remember ever seeing that. Genuine question, I’m not being cheeky.

      • Historically software (in other channels) have generally been re-sold that way.

        There are two things being sold with used software (games in this case). The physical media and the licence. The that devs would want a cut off the licence resold not the physical media.

    • They might not get a cut of used sales, but I’m sure they would like one.

  5. blockbusters sell second hand dvd’s / blurays. not sure on cd’s though so scratch that one :)

    • Please don’t scratch the discs…

  6. My issue with second hand games is the pushing of second hand when someone has the first-hand box at the till, the ‘You can buy it 2nd hand for 2 quid cheaper?’ spiel.

    The other point is that music and DVDs are or have secondary revenue streams – artists make money from airplay, appearances and concerts, DVDs are a secondary revenue stream to cinema showings and Box office receipts – games have no such thing, unless you count DLC which many people seem to think is the work of the devil.

    Also, Books, as another example, don’t have a fixed price ceiling.

    If the demands of gamers increase (faster performance and higher quality graphics, more longevity, more original content, ) that pushes costs up.

    • I dont really buy second hand,like to know my games been looked after not looking like someone’s been using it as a frizbe or a grinder,but it makes me laugh when they say you can get it cheaper second hand and it’s like 2 quid! no ta ill have brand spanking new for that 2 quid extra.

      • Infact it makes me laugh harder when i see used more expensive than new! Who came up with that one :D

  7. I’d also say that games generally have a limited lifespan compared to music, books, movies. I buy music from years ago, same with books and movies. Not so with games though, they really do need to make their money quickly before people move on.

  8. The game 1886 doesn’t really impress me that much. I can see its appeal to some, but it honestly looks kinda generic. Like someone crossed Castlevania with any 3rd person shooter. Maybe some gameplay footage will change my mind, but right now it just looks like one of those launch games that gets forgotten about.

    Big surprise, a game developer supports getting a percentage of used games sales. And honestly both retailers and publishers should come to an agreement. Its getting to that point in time were responsible adults would find a compromise. But I’ll say this. take every used game in a store, then subtract the yearly sports titles, subtract every game with a review score of average or less, then subtract every broken, bugy, or re-releases of multiple versions of games like Street Fighter, or games over 3 years old and what are you left with? probably a handful of games worth buying new, that you have to get lucky in order to actually find used. Try to buy a used copy of GTA V and see how long you have to wait. Quality, or more accurately the lack of quality fuels the used game market. If you don’t want me to buy your game used or rent it instead, don’t make it some generic looking copycat of a better franchise, a yearly re-hash, or 4 hours long. Because IMO some games really do deserve to be bought used or just rented as to not reward un-creative, lazy game developers.

Comments are now closed for this post.