Driveclub developer Evolution has said they are “just as frustrated as you about the server performance issues.”
If you get connected you should be able to play without hindrance as the servers are running, it is getting a place on a server that is the problem.
“In case you don’t already know, the servers are up and running but they are hitting their performance limits,” explained Evolution in a Facebook post. “They won’t accept new connections until one of the current online players frees up their space (allowing another to join in their place, which happens automatically and player selection is random).”
“When you finish and disconnect, you’ll free up a space for someone else. This is obviously not ideal, especially given that there are a lot of players waiting to connect, but that’s how it’s working right now. ”
It does sound like they have massively underestimated the server capacity that would be required, which itself is rather odd. Besides those who purchased they game the must have surely planned for the thousands of PlayStation Plus gamers who would be playing the free version and factored this in to the number of servers connection required.
As it stands, the servers that were meant to host everyone cannot even host those who bought the full game. Perhaps Driveclub has massively exceeded its sales expectations?
Source: Facebook
Bornindafire
I think the market is more than open for a new franchise to come in a save thus genre of video games .. thanks for listening lol
JustTaylorNow
I predict within a month or 2 job cuts or even evolution closure. The delay don’t do this any justice at all
boeboe
If this isn’t sorted by tomorrow they’ll have a shit tsunami on their hands.
freezebug2
Considering that the crux of the game is based around the social aspect of online racing, first to be told that only 6 people per DRIVE-CLUB was the maximum and then this fiasco. Less that impressive!
I fear now that interest in the game will dwindle rapidly and the title for Playstation next Gen Flagship racer is back out to tender!
gernboes
Ok, we all knew whythis happened, no one doubted they just underestmated server load after their announcement, right?
But what i want to know: are they doing something about it? Are they renting servers or anything or are they just waiting until the number of simultaneous players reduces to the number hey can handle? which would be a catastrophic plan…
Starman
Be interested to know what the actual number of players it can handle is.
Kevling
I think they were getting confused when they announced 6 people per club. It’s actually 6, full stop.
Forrest_01
Oh, that’s better than I thought – I was thinking more like 2.
Pingulock
You can only have 6 people in a club? That’s just ridiculous.. Was really looking forward to this game, but happy I haven’t picked it up yet after reading about the launch..
wonkey-willy
lol sounds like a busy car park at the weekend in the run up to Christmas…
one car out one car in.
i take it that there is very little chance of downloading it tomorrow?
yarg2k7
apparently they new about these issues last Monday when the servers came on.Really should have been sorted by now. I do expect something to change before tomorrow though.
BTW how do i change my pic on here??? Theres nothing in the profile.
RudeAwakening
Hey you need a gravatar account to change your pic, thats how i did it.
yarg2k7
cheers, only took me 5 years for it to start getting on my nerves.
vjmwilliams
This is poor form. I expected great things from Driveclub & Evolution. How they underestimated the server load is beyond comprehension. They’ve probably regretted their ps plus version promise for a while nown as I think most people will get their fix of this game through the free version and decide against the upgrade. Fingers crossed for PROJECT Cars.