Assassin’s Creed Unity Has Pop In, Bugs And Low Frame Rates On All Builds

Reports are surfacing of frame rate problems and pop in for Assassin’s Creed Unity on all three platforms, Xbox One, PlayStation 4 and PC, even after the hefty 1gb day one patch has been applied.

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The video above shows an interior of a church, surely one of the less complicated areas to render on PlayStation 4, and you can see the frame rate dropping and juddering.

The PC version, normally the platform with the least problems, has “killer [pop-in],” and “glitchy as hell” lighting according to prominent YouTube broadcaster, TotalBiscuit. Reddit forums for PS4 and Xbox One have many complaints, as does NeoGAF, “Some of those NPCs pop in so late you’d have to classify them as DLC,” joked one poster

Website Dealspawn posted their thoughts on the game and have encountered plenty of problems.

In terms of technical execution, the game is an utter shambles on PS4 — I can’t speak first-hand regarding other versions. Glitches abound, responsiveness is laughable, the context-sensitive detection areas around interactive objects like key mission items and reward chests are patchy and inconsistent.

The crowds are impressive, the game does a fine job of creating a visually engaging representation of Paris, but the framerate is horrible. Lengthy jumps see Arno hang in the air, crippling slowdown is everywhere (especially if you get into cover), and although the free-running repertoire and animation sets have been massively expanded, its not uncommon to see the framerate juddering down below the 15 fps mark.

As for the bugs, well, check out the pictures below.

The reviews for the game have just gone live and have confirmed the problems blighting Ubisoft’s game.

“Unity is plagued with performance issues too, which sadly blight an otherwise top-class product,” said Videogamer.”The framerate is atrocious in places, and at best is merely acceptable. The sweeping camera moves triggered by synchronisations, those ‘wow’ moments that have been synonymous with the series since it debuted all those years ago, betray just how taxing Unity is on its target hardware by failing to render smoothly any time they occur.”

“Unity suffers from some glaring performance issues, particularly on PlayStation 4, with frame-rates regularly taking a tumble in the same way they did in previous games,” commented Eurogamer.

“Rapid descents along the faces of buildings would sometimes send me clipping through structures, leave me floating in mid-air, or drop me through the bottom of the world into a hellish abyss of white. NPCs appeared to float in mid-air while others wielded invisible weapons. Twice, Unity crashed entirely, requiring a full restart of the software,” said Joystiq

“Its moment-to-moment performance varies between acceptable and abysmal, falling toward the latter entirely too often with a framerate I’d ballpark in the teens somewhere or, rarely, the single digits. Worse, I experience a number of hard crashes on the Xbox One version provided for review, and I fell through the ground into formless oblivion seven or eight times in my 20ish hours with the game. Load times are also prohibitively long, often taking a minute or more,” say Polygon.

Our review code hasn’t arrived yet, but we will have our thoughts on the game as soon as possible.

Source: Twitter / YouTube / Reddit / Reddit / Dealspawn / NeoGAF / Videogamer / Eurogamer / Joystiq / Polygon

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37 Comments

  1. Gutted. Was top of my list. Might get Far Cry instead now.

  2. Really happy the review scores reflect what this game is: unfinished. Some of those bugs and frame rate issues would detract heavily from the experience. But who cares Ubi’s got a schedule to keep and lots of money to make. Day one review embargo, for a game that’s unfinished as this…unforgivable.

    • Agreed. I could understand a review penalising them for not moving the franchise forward enough (potentially) but the technical side of things really does hamper things – from what the majority of reviews are saying.

      I hope Ubisoft learn some hard lessons from all of this.

    • Yep and I hope we learn something too.

  3. Guys i used this tutorial here to fix my errors, i had very low fps but this helped me and now the game works just fine.You can find it here maybe it will fix your errors too:
    http://gameserrors.com/fix-assassins-creed-unity-errors-crashes-stuttering-acu-exe-stopped-working/

  4. As always it is all about the build of your PC, the average computer is going to get wrecked by this game. However the other top 5% of machines out there we are drooling over this game and we are happy campers.

    This game is similar to the release of the original Crysis it hammered every piece of hardware out there besides the top end users. Ubisoft has done the same thing this game is pushing the limits of next gen to the max.

    Here is my gameplay so far I only do intro commentary. Running i7 3770k, 16gb ram, and gtx 980 on 1440p maxed settings between 40-60fps. I did have to change my codec after the first few videos to smooth it out and get a little better quality so watching Sequence 2 Memory 2 or 3 and after runs very smooth and great quality =)

    https://www.youtube.com/playlist?list=PLe80Ox7i8ZfcvsiDpKz_iSG_WfUFW-zOc

  5. Yeah. Ubi are now in the same box as EA.

    I will never pre-order their games, and I will wait at least a week to see what people not being paid (either openly or underhandedly) by the publisher have to say about it.

    Jim Sterling of the Jimquisition over on the escapist has a lot to say about the publisher/reviewer relationship that is frankly far more concerning than anything gamergate had to say for themselves.

    Shame, because I was really looking forward to The Division. But now I’m guessing that will be an overhyped/overpromised bag of faeces as well.

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