Ubisoft say they are working on fixes to the bugs and frame rate problems found in Assassin’s Creed Unity and will be “providing additional details in the coming days.”
We are currently working on our next update that will help address some of the specific issues some players are having, including:
- Arno falling through the ground.
- Game crashing when joining a co-op session.
- Arno getting caught inside of hay carts.
- Delay in reaching the main menu screen at game start.
In addition, we are already looking into many of the other issues you’ve told us about and we have more updates planned. This list doesn’t capture everything, but here are the most widely-reported problems we’ve heard about from you:
- Frame rate issues
- Graphical and collision issues.
- Matchmaking co-op issues.
- Helix Credits issues.
Additionally, they’re working with AMD to combat issues with the PC version, as the bugs can be attributed to users using AMD graphics cards or CPUs.
To prevent this from happening in the future, with the game being constrained to a yearly development cycle – two this year, if you’re counting – Ubisoft’s Montreal studio will have “more time” and give them more opportunities to experiment with future titles. They’ll achieve this by handing over development of a game to Ubisoft Quebec.
bennibop
Anyone on PS4 playing this, disconnect your PS4 from the internet and play AC:U it improves the framerate massively.
englishgolfer
Will give this a go tonight when I get the game. Be interesting to see if it works, or if (as the case will probably be) I don’t see any difference.
rept0n
Sounds similar then to the UPnP issue that FIFA experienced (and that was recently patched). This would be GREAT if it is the same type of issue, thus relatively easy to fix based on someone else already laying the groundwork.
Will try myself once the game arrives.
homerjnick
Again another product that is released after folks paying top dollar for it and it is not fit for purpose…I’m getting fed up of how games companies are allowed to get away with this…in any other market you cannot release a product that you charge for that doesn’t work and everyone is ok about it.
ONYXofDOOM
After this shoddy release they can basically go bollocks!
Amphlett
Watch Dogs delayed then graphical downgrades on every platform.
The Crew Beta showing average graphical work, shoddy driving handling and poor story telling. It doesn’t bode well for a game that’s already been delayed.
AC Unity Parity-gate, falling through floors, getting stuck in scenery, frame rate ‘issues’ (from what I’ve seen I would rate it higher than an issue), ridiculous micro-transactions, etc.
At what point do we as gamers twig that Ubisoft have played us?
double-o-dave
At the point when a new Rainbow Six has been my most anticipated game since Rainbow 6 Vegas 2, but in the last 6 months or so I’ve completely lost interest in it, which for me, is a real shame.
hazelam
the mantra of the games industry these days.
“push it out and patch it later”.
Lieutenant Fatman
Certainly seems to be the case for most big budget games at the moment. Have to be very careful about what you preorder.
boeboe
In true Ubi spirit, already talking about the next AC.
“We really really promise this time we’ll learn from our mistakes and release it when its finished. Just give us one more chance and your money again.”
Amphlett
There’s a pretty damning round up on the BBC about this game and Ubi’s practices around the review embargo.
jayjay119
Forbes has painted a pretty damning picture too deeming Ubisoft worse than EA, that’s a feat and a half really.
MrYd
That BBC article has just annoyed me immensely. Trying to suggest the embargo is to hide poor quality games until after release? And giving Destiny and Driveclub as examples? Both games with a Metacritic score of 70+, or “at least good, depending on how fussy you are”. Or possibly “mixed” if you’re the BBC and want to imply “bad” without any evidence to support that. (Metacritic lists Driveclub as “mixed or average” and Destiny as “generally favourable”)
I would say the bigger problem these days is reviews appearing too soon, not too late. Some places did hold off on Destiny reviews until they could try it alongside the rest of the world. But then last week’s big tedious FPS release had lots of reviews before it was released, based on Activision letting reviewers play it before release in what were presumably carefully controlled conditions. That’s the sort of thing were some kind of embargo would have been useful.
Or maybe people could have not been in such a rush to get reviews out and actually play the thing properly first? Except that would fail as soon as one site rushed a review out first. Wouldn’t want to be left behind, so everyone reviews it far too early. If only there was some way to prevent that?
hazelam
apparently, it’s AMDs fault.
http://wccftech.com/ubisoft-points-finger-amd-technical-bugs-assassins-creed-unity/