So last week I posted a little interview with Teflon about his 2014. I enjoyed doing it so much that I decided to do another interview or two, and from there things spiralled a bit. Over the coming weeks you’ll be treated to a new interview every Friday, reflecting on someone’s 2014 with them and talking about a few games they felt defined the year. I’m not going to reveal the full list of guests here, but you may have picked up a few hints if you’ve been following me on Twitter.
This week the guest is our very own Peter, who you may also know as colossalblue. He reflects on his time in Los Angeles for E3, owning a house for a whole year, triffids and how he feels about TSA since he handed the editorial reins over to a new generation.
In terms of the games he felt defined 2014, he’s picked three titles. First up is Elite Dangerous, a game that technically isn’t out yet. That hasn’t stopped him sinking a huge amount into the various stages of the game’s beta though, nor did it deter him from buying some custom hardware to help him get the best out of the space simulator.
His next game is Halo: The Master Chief Collection, which he uses to discuss the general trend of re-releases of titles for the PS4 and Xbox One that seems to have swept the industry this year. He also takes a look at how many games have released with components that simply haven’t worked this year, with Halo’s multiplayer getting a bit of a bashing.
Finally, he selected Far Cry 4 to round out his selection of 2014 titles, mostly because he just felt it’s really good. How can you not like a game where, occasionally, an eagle drops a monkey onto your head?
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