Do you love driving? What about clubs? If the answer to both of those questions is “Yes” then this might just be the WeView for you.
Yes, we’re turning our attention to Driveclub this week. Sure, the promised PlayStation Plus edition still hasn’t appeared, and may not for a while, but hopefully some of you went out and spent your money on the full edition of the game.
Before we get to your views on the game though, it’s time to hear what Tef thought of the game when he reviewed it back in October. The headline for him was the game’s visual presentation, where he was impressed by the way each of the game’s locations was “stunningly created and minutely detailed”. For example, the fact that the game features “the actual plant life that you’d see on a trip” to the various locations in game is particularly worthy of note, as is the way “Flags blow in the wind, flocks of birds burst out from trees, confetti gently floats down to the ground and balloons are let loose into the sky.”
The look of the cars is, of course, just as important as environment, and it seems safe to say that Evolution haven’t skimped in this area, with Tef relating that they “look as accurate and true to life as can be”. He also praised the sound of the game’s vehicles, saying it “sets a new bar for the recreation of a car’s sound”.
He was also impressed with the game’s challenge system, particularly the simplicity with which challenges can be shared. However, he did wish that the system would let him “take the customisation of my challenge even further,” saying that he’d like to “be able to pick the exact Face Offs that feature, choose whether it’s my own score that features in them, set if it’s a time, time and race position together or score to beat and more”.
He was also somewhat frustrated by the lack of customisation in the game’s multiplayer races, particularly the lack of private lobbies. This missing element perhaps contributed to his frustration at the way that other drivers “felt the need to try and push you into walls” on particularly tricky corners, saying that moves like this can “be infuriating when racing against people you don’t know.”
Despite these minor let downs, Tef did score the game at 8/10 and had this to say in conclusion:
As you finish the Tour and start to take on more and more challenges, Driveclub starts to show its true colours. It may be difficult for some to adapt to in an age where racers sprawl across open worlds featuring hundreds of cars and tons of tracks, but this is a game with a very singular focus. The overarching goals soon start to peel away, and you’re left with the purity of competing against the times and records of friends and rivals, the stunning scenery and the joy of driving cars absolutely on the limit.
The question is, do you agree with Tef’s view of the game? Did you love Driveclub, or was it a let down for you? Did it live up to the extreme hype it seemed to receive, or was it underwhelming when you finally got your hands on it?
If you feel like sharing your thoughts on the game all you need to do is drop us a comment below, and we might even include you in Monday’s Verdict article. Remember to include a rating for the game from the Buy It, Sale It, Plus It, Avoid It scale.