I’m back for another Chronicle after switching ISPs, therefore being without internet for a few crucial hours (but don’t worry, I survived!). As a result, Teflon was my knight in shining armor, and so here I am returning the favour…
We began the week by learning that The Order: 1886 can be finished in under six hours. Unsurprisingly, this triggered a lot of discussion in the comments. Tony Cawley kicked things off saying “game length is irrelevant to game quality, as long as there’s replay value you can still get money’s worth from a short game,” although notes that adding in collectables is merely a cheap way of adding replay value.
Sharing a similar opinion, Youles said that as “long as the game is of good quality, the length really doesn’t bother me – I would rather the campaign was made how it was intended, and not stretched out by adding in some silly story just to make it longer. I actually welcome some shorter games, as it means I’ll have more time for other games.”
On the other side of the debate sat JustTaylorNow, who found the news so disappointing they cancelled their pre-order, reasoning that “considering it has no online what so ever it’s no excuse as to why it couldn’t be 10/12 hours long… from the looks of the game, it doesn’t look like it has replayability & this is disgusting from Sony/Rad”. Kennykazey agrees, chipping in “If a game doesn’t have multiplayer, co-op or something else on the side, then I’d want it to be at least a dozen hours to feel like it’s worth the full price. If it’s less than that, then I think it should be priced accordingly.”
I think Kenny has hit the nail on the head with their ‘games being priced accordingly’ comment. It’s a difficult balance to get right, quality vs quantity, but getting the price right makes justifying a purchase a whole lot easier. For those of you that have bought the game, how have you been finding it? Can you ‘justify’ your £45-50 purchase, or will you be trading in as soon as you finish it to reclaim some of that money?
Lara Croft fans will probably not have missed the comments made by Noah Hughes, creative director for Rise of the Tomb Raider. He revealed that we’ll be seeing more of the optional tombs, and ones that contain more puzzles, in the upcoming sequel.
94jdh is clearly a fan of the older games, and hopes the new one will follow the old formula:
It needs to go back to its roots, where it was about unknown grand unexplored tombs. Walking into a vast cave/tomb where you could barely see the other side and the classical music score. It might have been quite linear and awkward in places but it kept you going back for more and was a sense of achievement when you completed the challenges.
Going ‘back to basics’ seems to be a desire from many of you who want additional tombs, and ones with greater difficulty puzzles compared to 2013’s reboot: “Well it would be hard to have less puzzles than the last one”, quipped colmshan1990, or there was JR. who thought “1+1=2 is more puzzling than the first game”.
Carrot381 was more positive though, saying they “enjoyed the last one but the tomb puzzles were quite simplistic with the solutions pretty much sign-posted anyway. Good fun though.”
Hopefully then, Hughes’ encouraging comments has given confidence to older fans that Crystal Dynamics are moving in the right direction, and we can look forward to it arriving later this year on Xbox and not too long after on other platforms.
At the end of the working week, we heard that Sony CEO Kazuo Hirai’s plans for increasing Sony’s profits may include selling off the mobile phone and TV divisions.
When I first read of this, I wondered how much of Sony there would be left, (incorrectly) believing the company was mostly made up of those two sections plus PlayStation with the Music and Movie sides of the business too. Luckily, blackarts pointed out Sony are also involved in “broadcast, medical, optical imaging, TVs, mobile, camera, other electronics, TV movies, music”, while Tuffcub added “they do a lot of non-commercial electronics which are in profit, and make parts for other companies”.
With this newfound knowledge, I then wondered why their mobile phones weren’t turning a profit, considering the comments were awash with praise, especially from the likes of Liam, wonkey-willy, camdaz and stueeeee, all proud Xperia Z-series owners. Kennykazey suggested “perhaps the reason their phones aren’t doing so well is because they spend shedloads on RnD and marketing for six new phones every six months! I bought a Z1 at launch and within less than a year there had been two successors and two or three compact versions in the same line”, which is something I think most phone manufacturers are guilty of!
It’s going to be an interesting few months for Sony then, the company is clearly going through a period of transition, and a stronger company will benefit gamers as Sony invest more in their profitable divisions such as PlayStation… so get buying those phones and TV’s!
I mentioned in last week’s Chronicle that a lot of you were close to adding to your trophy cabinets, but it appears doug was one of just three to earn a Platinum this week! This time it was for Saints Row Gat of out Hell, and he also found time to finish off Infamous First Light too.
The other platinum, as you might be able to guess, went to Crazy_Del, who blitzed his way through The Order: 1886 to grab the trophy. Alongside them, flightx earnt himself the “broken” LittleBigPlanet 3 platinum, and his second ever.
That’s not to say the rest of you haven’t been busy, hornet1990 has finished off Driveclub’s tour with the free DLC, and tactical20 completed Assassin’s Creed Freedom Cry.
A great number of you mentioned your continuing journeys in Destiny, while Dragon Age Inquisition, Dying Light, The Crew and Hustle Kings also received numerous mentions.
Normal service should resume next week, with Teflon back in charge of the Chronicle and myself on Round Up duty. Head over to page 2 for your leaderboard update, or use the submission form below if you want to contribute something for next week.