Originally pencilled in for spring of this year, the deathly silence that has surrounded Dead Island 2 for the last few months has finally been broken by the groans of zombies who have just been informed via the Dead Island twitter account that the game they were set to star in has been pushed back to 2016.
Yager Development have taken on the series for this sequel – with creators Techland moving on to other projects such as the recently released Dying Light – building it from the ground up in Unreal Engine 4. Unfortunately, it seems that their release target was too close, just as the 140 character constraints of regular twitter would not suffice for their statement, which had to be posted via TwitLonger instead.
We have always set ourselves a big goal for Dead Island 2: to create the sequel that takes Dead Island to the next level. A game that takes what our fans tell us they love about Dead Island – multiple different characters to play with, co-op, and turning a paradise setting into a zombie slaughter melee – and a game that adds a ton more content and combat options on top of that.
And we wanted to have all of that that done for release in Spring 2015.
We have been looking at the game long and hard, and we have decided we didn’t reach that goal we set out to achieve quite yet. This is why we have decided to delay Dead Island 2 to 2016.
Right now we are focusing purely on development, and we will have more info to share at a later stage.
We know that our fans will be disappointed by this news, but by giving Dead Island 2 more time we are confident that everyone will get a better game to play as a result.
-Team Dead Island 2
So, if you’re after yet more zombie hacking and slashing, it looks like you’ll be in for quite a wait.
Source: Dead Island twitter