Deep Silver Realise That Releasing A Bugged Game Is A Bad Idea

Publisher Deep Silver have had a remarkable epiphany and realised that releasing a game that is a bit broken is probably a bad idea. Whodathunk. Homefront: Revolution launched to rather poor reception as it suffered from numerous bugs and performance problems, we gave it 5/10 in our review.

“We have learnt some big lessons from Homefront,” Deep Silver global brand and marketing director Paul Nicholls said. 

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“You can see in the market at the moment, quality is absolutely king and some big IPs have struggling figures at the moment. We learnt a lot of lessons about what to do going forward. Not just the quality of the product, but when we launch as well.”

Since launch the game has been patched and updated and by all accounts is quite good now, but it’s too little too late as far as gamers are concerned.

Source: MCV

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News Editor, very inappropriate, probs fancies your dad.

5 Comments

  1. Excuse my blunt tone but it should have been “we’ve finally taken our heads out of our arses and realised that we can’t continue with releasing bug-ridden games again and again and again. Look what we did to Dead Island! Techland objected to releasing it so soon and wanted to fix those bugs but we were so bloody bullish that we ignored them. So much so, that we alienated them and they then went off to make Dying Light – a game so good that the Dead Island franchise is up in the air as this particular chalice has a bit of poison on it. Still… thank god we’ve learnt and it only took us five years”.

    Twats.

    • Tbh Mike, I can’t believe that they’re still in business. Like you say with Dead Island, this isn’t new to them. The Metro 2033 series and Saints Row franchises must be the only things keeping them afloat.

      • It shows you that, as consumers, we’re not nearly discerning enough. Shame we can’t punish the publishers but leave the devs alone with situations like this.

      • I think it’s more that the publishers take the view that they’re taking the risk by agreeing to publish a game, and so they make sure that even if the game bombs. they get their cut. They just don’t care whether that puts the developers in trouble. Therefore it’s impossible to hurt the publishers without hurting the devs.

        I hope we start to see more developers going independent – CD Projekt RED are perfect examples with The Witcher, and so are Techland.

  2. Congrats, you have mastered common sense. Want a gold star?

    Whoops, it glitched through my hand and will never be fixed.

    *slow claps sarcastically*

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