DICE Reverse Unpopular Battlefield V TTK Gameplay Changes

No more Core

Though the game isn’t even a month old, DICE have already made some quite fundamental changes to Battlefield V, drawn the scorn of their community at large, and been pushed to reverse course.

A server update at 12PM GMT today will change the Time to Kill – TTK – values back to what they were at launch and so cancelled plans to roll out ‘Core’ playlists that had preserved these.

Since launch DICE have been dealing with complaints that the Time to Death – TTD – isn’t consistent with TTK. Essentially, while from the shooter’s perspective it might take 5 or 6 hits to down an enemy, the person being shot can often see these bullets land all at once. There’s a discrepancy there despite the high 60Hz server tick rate, and increasing the TTK was something DICE were trying to alleviate the issue and make the game slightly more welcoming to more players. It was a particularly divisive move and did not resolve the TTD issues.

In a letter to the community on Reddit, they wrote:

Our intent with the TTK changes was to see if we could evolve the Battlefield V experience and make it more enjoyable for new players, whilst also making sure the Battlefield vets have a choice with a more “core” experience suiting their preferred play-style. Clearly we didn’t get it right. Veteran players didn’t ask for the change, but as game developers, we took it upon ourselves to make those changes based on extensive data and deliberation. It truthfully wasn’t an easy decision for us. […]

We have learned a lot over the past week. We’ve gained clarity on the issues you’ve shared with us around Time To Death (TTD), we’ve identified imbalances in weapons, and have recorded real-world data on how TTK changes our game and impactS our players. With that knowledge we have a better idea of how to improve the game going forward, and have already begun taking steps to improve the experience for all our players, new and veteran.

Unfortunately, there’s no word on when DICE will be able to fix other outstanding issues which include players being unable to earn Company Coin after hitting level 50 and inconsistency when tracking assignment, which in turn delays progression and rewards. Both are really annoying, but for the Company Coin issue, DICE are looking at retroactively awarding this once a fix is in place. You can find their known issues list here.

Source: DICE Reddit

1 Comment

  1. It certainly hasn’t grabbed me in the way BF1 did. That felt a lot more solid as a shooter and was more what I expected from a traditional Battlefield game.

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