It it appears Epic are very impressed with Sony’s new console and have suggested that the hardware will blow even the best PC gaming rigs out of the water.
Epic CEO and founder Tim Sweeney was speaking on the Summer Game Fest stream and said “The hardware that Sony is launching is absolutely phenomenal. Not only an unprecedented amount of graphics power, but also a completely new storage architecture that blows past architectures out of the water and is far ahead of even the state-of-the-art, highest-end PCs you can buy.”
The fast access storage is probably one of the reasons Epic chose PlayStation 5 to demo Unreal Engine 5 which you can see below. That said, we spotted there’s still a section where the character slips through a crack in a rockface, a well known trick to slow games down just for a moment so they can load in the next area. It’s likely this was just to demonstrate the detail possible up close in a demo that apes Tomb Raider and Uncharted games.
“Sony’s storage system is absolutely world class,” added Tim. “Not only the best-in-class on console, but also the best on any platform. Better than high-end PCs. I think it’s going to enable the types of immersion that we could only have dreamed of in the past. The world of loading screens is over. The days of pop-in, geometry pop-in as you’re going through game environments, are ended.”
That sounds good to me, one of my pet hates is that a lot of current Unreal Engine don’t quite load in assets in time, and you often get a very small pause when all the assets move from low res to high res versions when you load a level.
Speaking to GamesIndustry.biz, Epic CTO Kim Libreri explained their vision for the future of games: “We felt that, for too long, games relied on static environments, not dynamic events, and everything felt a little bit pre-canned. So we started to think about what we think a next-gen game is going to be about. And it’s fully destructible environments, fully editable environments, lighting that changes, time of day that changes, and details that look like a movie. This is the culmination of getting that all together in a tech demo that basically sets the ball rolling for all the amazing things we’re gonna put into UE5.”