Epic – PlayStation 5 is “absolutely phenomenal” with storage “far ahead of even the state-of-the-art, highest-end PCs” – TheSixthAxis

Epic – PlayStation 5 is “absolutely phenomenal” with storage “far ahead of even the state-of-the-art, highest-end PCs”

It it appears Epic are very impressed with Sony’s new console and have suggested that the hardware will blow even the best PC gaming rigs out of the water.

Epic CEO and founder Tim Sweeney was speaking on the Summer Game Fest stream and said “The hardware that Sony is launching is absolutely phenomenal. Not only an unprecedented amount of graphics power, but also a completely new storage architecture that blows past architectures out of the water and is far ahead of even the state-of-the-art, highest-end PCs you can buy.”

The fast access storage is probably one of the reasons Epic chose PlayStation 5 to demo Unreal Engine 5 which you can see below. That said, we spotted there’s still a section where the character slips through a crack in a rockface, a well known trick to slow games down just for a moment so they can load in the next area. It’s likely this was just to demonstrate the detail possible up close in a demo that apes Tomb Raider and Uncharted games.

“Sony’s storage system is absolutely world class,” added Tim. “Not only the best-in-class on console, but also the best on any platform. Better than high-end PCs. I think it’s going to enable the types of immersion that we could only have dreamed of in the past. The world of loading screens is over.  The days of pop-in, geometry pop-in as you’re going through game environments, are ended.”

That sounds good to me, one of my pet hates is that a lot of current Unreal Engine don’t quite load in assets in time, and you often get a very small pause when all the assets move from low res to high res versions when you load a level.

Speaking to GamesIndustry.biz, Epic CTO Kim Libreri explained their vision for the future of games: “We felt that, for too long, games relied on static environments, not dynamic events, and everything felt a little bit pre-canned. So we started to think about what we think a next-gen game is going to be about. And it’s fully destructible environments, fully editable environments, lighting that changes, time of day that changes, and details that look like a movie. This is the culmination of getting that all together in a tech demo that basically sets the ball rolling for all the amazing things we’re gonna put into UE5.”

Source: Gamesradar

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  1. I honestly gritted my teeth when Mark Cerny unveiled the new SSD tech they had engineered – all i could think was “Oh this is going to be frickin expensive” – but i can see the value now.

  2. No pcie-4 SSDs are on sale right now that match the bandwidth of PS5’s, but there likely will be by the end of the year. The real benefit will be that developers can count on every system having one so they can really leverage the benefit.

  3. Teraflops are a really bad way of measuring the power of a pc or console as there are so many other things that affect the performance. And I hope Sony shout about this, especially the SSD, when they decide to tell the world about the PS5 and it’s games.

    • Teraflops are going to be the thing MS make a big deal out of. Sony are going to be making a big deal out of the SSD speed and the Tempest audio processor thing.

      Overall, I doubt there’s much difference between the 2. Multi-platform games will probably end up being pretty much the same. It’s the exclusives that can really take advantage of the strengths of each platform. And how can you compare a game against a platform it doesn’t exist on?

      MS so far are doing a pretty poor job of getting people excited about the Series X. It’s just been “here’s a confusing name” and “look how big this meaningless number is” and then “Here’s some gameplay! Sorry, just kidding. Here’s some XBone stuff made to look a little bit nicer on some expected Series X hardware”.

      Sony seem to be quietly getting the right people excited. Cerny and all his technical details in the MST3K theatre. Getting Epic to be impressed.

      All they need to do now is show off some actual PS5 gameplay that looks like something the PS4 can’t come close to doing. And announce a price. Maybe even say “it should cost this much, but with the current situation that may change” and then have a little bit of room to react to whatever price MS announce. Force MS to announce a price, and then get some good publicity a couple of weeks later by lowering it? MS would look a bit desperate if they then lowered their price.

      Of course, people might just go “Ooooh, lots of Teraflops” and MS win. Which would be stupid of them. But then the past few years have kind of demonstrated people really don’t have a problem with a lack of stupidity. (Trump, Brexit, Bloody Stupid Johnson, this whole current mess)

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