LittleBigPlanet, the cute platformer and the PS3 poster-child has been on the shelves for a little while now and many of us have been playing through the story mode and getting to grips with the create side of things. Obviously there are a few minor problems with the game but there are dedicated posts for me to whine in here, here and here rather than this one.
Following Glennpfc’s excellent feature on whether LittleBigPlanet can be the PS3s first mainstream game, I’ve decided to put forward an alternative view point:
LittleBigPlanet is almost exclusively for hardcore gamers!
Glennpfc’s feature talks about Sackboy as a potential system shifter, something capable of reaching out beyond the traditional PS3 user demographic and appealing to the mass market strongly enough to entice people to buy the PS3 over its rivals, and whilst I agree the potential is there for Sackboy to just that I don’t believe it will be in this edition of LBP that will see people ditching their Wiis, 360s (& PS2s) to come and buy a PS3. Why? I’ll tell you.
Play.
Playing through the story mode is great, the imagination and creativity of the content is amazing, the way the game gently eases you in is very well done. The slightly spongy controls don’t matter as there is nothing too dangerous around, and the occasional slip up with the z-axis isn’t ever fatal, at first. In fact I believe the (very slight) lack of precision on the jump controls actually help first time gamers, as Sackboy hangs in the air that bit longer than maybe experienced gamers are used to.
So far so good for the mass market? Yes, but (and its a big but) once the early levels are are out of the way and you progress to the different curators and the difficulty level is ramped up, there aren’t many children or girlfriends that will be able to get through the 3rd zone and beyond, or even the 2nd zone for that matter. There are hazards and dangers everywhere, and Sackboy’s floating jumps cause a few more problems than they did in the early levels as most jumps require a bit of precision.
I don’t mean to place to much emphasis on the controls because they aren’t really that much of an issue, it’s just that for complete gaming beginners beyond The Gardens, is I believe way too hard. Once the novelty of Sackboy’s cuteness has worn off and you’ve heard all the amazing Stephen Fry has to say, I think that most casual gamers will be finished with LBP in play mode, not with Sackboy, but with LBP.
Create.
Now we all know that LBP isn’t really for playing, but for creating, and playing other’s creations. This is where the game really isn’t open to beginners. First off creating a masterpiece takes time and a lot of planning, so going down the masterpiece route is only going to appeal to those who are willing to commit to the game, in terms of ability as well as dedication to think out a level (that has nothing even remotely to do with anyone else’s IP).
But more than that, think what you know as a gamer think of the knowledge you have built up over years of playing video games, for example when I see a platform moving up and down which my character has landed on and another platform moving away from it horizontally I know to jump on the platform as quickly as possible or to stand and wait for it’s return before jumping on it. Think of a time when there are a couple of enemies on the screen in any game, in a platform game I know that most enemies follow a predetermined path and repeat them selves, so I wait and see what pattern it follows before attacking it, but in a 3rd or 1st person game if you see an enemy I know it’s best to take the MoFo’s out as quickly as possible.
How do I know about platforms, pits, firetraps, patterns, enemies etc.? It’s down to years and years of gaming, I just know these things, I know what to expect and therefore what I must do to get between the 2 platforms or tackle the enemy. Does my Mum or Dad know these things, or my 5 year old or even my Grandad? No they don’t, and without this knowledge they are never going to create a masterpiece level in LBP
What about creating a simple level? Well I don’t think the game is that accessible on a simple level either. Lets take creating a very simple level, from the start you have to jump over a smallish obstacle, run up a slope, jump and grab a bit of sponge and swing over a fire to the finish line. How many people’s Mums, Dad, kids or Grandparents could do that? The techniques involved are simple, well to the games designers, myself and most probably everyone who reads TSA.
But to a non gamer they are practically impossible. What do I have to do? The Popit menu? Which button is that again… Now which option do I press? Tools? Which one is that? And then they quit the Popit menu and everything they’ve just done falls on to the floor (which occasionally still happens to me) and this carries on an on until you rip the controller out of their hands and beat them to death with it.
Share.
After unsuccessfully trying to get a family member to Create anything, you show them that you can download any level someone else has created. With apparently 84,000 levels so far, something for everyone? Unfortunately not, with the levels being split 50:50 both utter crap & gaming genius.
Personally, as a gamer I can see merit in them all, there is an amazing amount of fun to be had in collecting a million points (for a Trophy) or being catapulted into oblivion on a flying skateboard, and some of the levels are so cunning, devious and twisted they have been created by gaming gods who know all about levers, switches, moving platforms, enemies and other things that make a game great, but for a first time gamer there is less to see here than in the main game. And most of those won’t care about the majority of the first page’s levels being all about Trophies.
So LittleBigPlanet has been put on a pedestal for us all to worship, the second coming which will save us all and help the PS3 see off the 360 and gain business from the Wii? I don’t think so, as far as the Wii is concerned anyway. Look at Mario Kart fWii, it contains fun characters, elements of competition, a wireless controller slotted into a plastic steering wheel, This truly is a game for 5 year olds, grandparents and the whole family, why? Well what gaming skills are needed? None really you just turn the wheel the direction you want to go in.
One of the most ground-breaking advancements in gaming technology has appeared in some of EA’s sports game on the Wii, take Fifa ‘09 All Play. Basically if you are playing a two player game between yourself (experienced gamer) and your five year old daughter, you set the game so that you control all the normal football stuff with your team, but the other players team you can set it to a more limited level of control for example all the players are computer controlled and the novice player just has to press pass or shoot occasionally, and everything is handled for them.
This means, you the gamer with years of gaming experience can play a competitive match with a first time player and even though you are a thousand times better than them, the gaming experience brings you together in a competitive tight game. This is accessible gaming, and thats why they call it All Play.
This little feature of mine isn’t meant to be negative about LBP at all, in fact I whole heartedly believe TSA’s 10/10 unmissable score is correct and I urge every PS3 owner to go out and buy it. It is great, and really is unmissable the potential is huge and it’s great fun doing it, well done MM & Sony. I believe Sackboy’s likeability transcends the game, he could make an appearance anywhere and it would draw a smile. Sackboy is hopefully here to stay (exclusively) and I’d love to see him in as many places as possible, even different types of game.
But as far as LBP’s appeal to reach out to a whole new demographic for the PS3, I can’t see it because once the first week is out of the way, LBP is an unmissable game for gamers, but offers very little to the absolute beginner, other than a smile on their face at Sackboy’s antics.
calvinium | 14/11/2008 04:32
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1 TSA Points | Member since: Nov 2008
While I do agree that the game can be much harder than the non/casual gamer might expect, I think it is still fairly accessible. My partner probably falls into the higher end of said catagory, since her brother has owned a few of the earlier gen consoles, but after watching her make her way through The Garden and most of the second zone without worrying too much about z-axis, I caught her dodging obstacles by jumping forward and backward, instead of trying the standard approach of going over.
While I’ve completed the story mode and am currently going back through to 100% everything, we’ve also had fun playing through together, and have managed to get up to The Islands in a few nights of co-op play. Sure there are still times when she gets frustrated trying to swing along a row of lanterns, or scale a wall with rollers, but she’s still engaged enough to keep trying.
fredrikpedersen | 14/11/2008 06:45
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88 TSA Points | Member since: Sep 2008
Well, its not the first casual game we have. Got plenty on the PSN, not to speak of Buzz or SingStar. I had fun reading the article.. thanks.
MuggleMind | 14/11/2008 07:44
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236 TSA Points | Member since: Aug 2008
Have to say I disagree on this one. I let my grandchildren (yes, I’m an old git, I know!) play, and they love it. At first, my 4 year old grandson had great difficulty with grabbing and holding onto things, but now he usually seems able to get it right. The 7 year old has no trouble with any of the levels he has played. I only wish they understood the concept of teamwork sometimes though!
I admit that neither one is capable of creating levels, but I guess that will be my job. ANd they will be my main testers. After all, isn’t that the aim of LBP? Involving the whole family? It’s the one game (apart from the evil SingStar) that my wife and daughter will play too.
piekat | 14/11/2008 08:39
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123 TSA Points | Member since: Oct 2008
My 4 yo son can go through some of the levels alone, grabbing is still a problem but he’s having a lot of fun anyway. To me LBP looks like a perfect game for casual gamers, you can always create levels aimed to the small childrens, they don’t mind doing the same level again and again… as MuggleMind said, just don’t expect a lot of teamwork from them
Diver68 | 14/11/2008 11:34
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11 TSA Points | Member since: Forever
Fully agree… This is about a family game!
And I fully understand your feelings when you comment about the youngers not understanding team work! My littl’ns just run off as fast as they can – causing one of them to *pooof* …. Die!
Rascal | 14/11/2008 08:38
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68 TSA Points | Member since: Sep 2008
I agree with Mugglemind 100%. My son (12) can create stunning levels and my daughter (6) can create basic gameplay elements. The 10-18 demographic is more than capable of creating a crap load of half decent content for beginners. Most of that content is unlikely to be deemed offensive or infringe copyright since they are more often than not experimenting with construction elements rather than building to any particular theme from the beginning. They are the perfect LBP factory workers, nothing fancy, but it will do.
I’d also suggest that basic gameplay elements are not so elusive to the older generation, sure they didnt grow up playing them, but my parents grew up watching ME playing them and humans have been creating and solving puzzles for thousands of years. So what if this is in a game…it’s a physics sandbox, I’m pretty sure my grandmother knows what gravity is and how to build a swing or a seesaw.
hosepha | 14/11/2008 10:55
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134 TSA Points | Member since: Nov 2008
I think there are some big problems with expecting this to be played by the entire world. I fired up the beta with my misses and she lasted about five minutes before she annouced her boredom. Sure it looks great but what was she supposed to be doing? why? and why did it take so long?
It seems to lack that hook that the big casual games have – you’re doing something that you know about – singing, quiz, guitar, racing or tennis they’re fun they last 5-10 minutes a go and there’s a competitive point to winning the game – In my opinion LBP doesn’t really come across that way.
And when it comes to create and share the casual market and me and i’m sure plenty of others just don’t have time to invest. half an of an evening isn’t going to get you anywhere especially when realistically to make anything worth playing you’d need to spend that half an hour with a pen and paper before you even touched the popit menu.
I followed in the footsteps of thousands of others and made a rocket powered car immediately. Then I broke it and ran out of time. I felt as if I should just have played wipeout for that time. I’d be winning races and getting somewhere!
colossalblue | 14/11/2008 11:58
Team TSA: Editor
1398 TSA Points | Member since: Forever
Very well argued point. It’s difficult to say what way things will go, if LBP really does make a dent in the casual/family gaming market or if it takes a few more incarnations is a question that only time will answer.
It would be good to see Sackboy Tennis and LittleBigPet though, make Sackboy the poster child of the Playstation the way Mario and Sonic were for their consoles.
g00nerz | 14/11/2008 13:46
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53 TSA Points | Member since: Forever
I spend my spare time in work penning my masterplan level, drawing diagrams of contraptions that will inhabit it. Then when the kids go to bed I can whip out my popit and get busy. It ain’t easy when you’ve only got a few hours a day to hit the level creator though. Fack it’s addictive though. I spend most of my day thinking about how to build/do things. I’ve also had nights tossing and turning in bed dreaming about building contraptions. Not funny!
My 5 year old loves it though. The first thing he says when I pick him up from school is “Dad, I’ve been a good boy today. Can I play Littlebigplanet when we get home?”
whoelse | 15/11/2008 16:44
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10 TSA Points | Member since: Forever
I agree in some ways that LBP is quite daunting. I would love a proper 3D LittleBigPlanet game (Crash Bandicoot style) in the future. I’m sure MM could could pull that off, and still have the ability to create your own levels.
montage | 17/11/2008 19:39
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12 TSA Points | Member since: Sep 2008
My Mrs has no problem with the later levels, even though we both agree they’re challenging.
I’m pretty sure an easy game is about as fun as a dead duck.
The create mode certainly isn’t for the faint hearted though.