God Of War III “Has No Physics”

Santa Monica developer at GDC09: "GOW III doesn't have physics"
Published 26/03/2009 at 8:44 by nofi
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Got your heart set on some wonderous physics and a solid framerate for God of War III?  Well, the developers say you’ll be disappointed.  In a speech about GOW III’s technology at GDC earlier, SCE Santa Monica developers Jim Tilander and Vassily Fillipov said that the game won’t be locked at 60fps (as was the case with the PS2 versions) and might even drop as low as 30fps in “intense” scenes.

More revealing, though was in response to a question from the audience about cloth physics, where  Tilander revealed that GOW III doesn’t actually do any physics processing.  “I guess you might be surprised to hear this, but God of War III doesn’t have physics,” said Tilander. “So does that answer your question?”  We presume this is Shacknews interpreting the answer as the game not having any physics, but hopefully the developers only meant cloth physics.

Via Shacknews

Comments

Please note that all comments are the opinion of the individual author and not TheSixthAxis.

  1. Im guessing that the fact that they are being so open about that, is because its something thats not needed here, and they got some new thing that does it better..


  2. I don’t think 1080p60 is possible on the PS3, except on cartoony PSN titles and WipEout HD I think.

    Although I do recall Sony saying it was so powerful it could run 2 games (of Crysis standard) at the same time on separate displays both running 1080p60


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      • The vast majority of those are 2d cartoony PSN titles, which is what I said, and as for the rest I’m not sure, and they definitely aren’t 60fps.

        So that list has proved my point. Thanks.


  3. Sounds like someone just ripping on the game, except this is the developer. That’s a worry


  4. It’s not like the God of War games rely on physics.


    • LittleBigGodOfWarIII ?


  5. What about in the trailer when the giant colossus type creature starts to move all the rocks and debris starts to fall off. Isn’t that physics? Maybe they use a similar technique to some of the KZ2 set pieces where they pre-record the physics and use the keyframes as animation for building collapses etc. I guess it would save processing power.


  6. Well I hope it isn’t crap.


  7. And I remember WipEout HD only managed 60fps, because it dropped the resolution lower than 1080p when it got to sections of the game it couldn’t handle.