Unfortunately, I’m compelled to preface this blog with a warning - if you’re the sort of person that gets upset by spoilers, even ones as inherently transparent and subjective as the ones discussed below, this article might not be for you. In it, I’m going to dissect the PSN, XBLA and PC title Braid and attempt to cover the game’s true meaning and summise why, as a whole, the game is one of the finest bits of software ever created.
The boy called for the girl to follow him, and he took her hand. He would protect her; they would make their way through this oppressive castle, fighting off the creatures made of smoke and doubt, escaping to a life of freedom.
2. Braid might not be what you think it is. Sure, everyone’s (presumably) aware of the game’s time travelling mechanic and the often floaty, seemingly linear collection of storybooks that pepper each world’s level select screen, but all that’s little more than a means to an end. A vehicle to give the player some objective focus and a device to unlock the other sections, but to assume that this is the be-all and end-all of Braid, as you go merrily speeding through the levels chasing the princess, is folly. Braid, more than any other game that I can bring to mind, is about teaching the player that their actions, whilst reversible in the short term, can have devastating and persistent effects in the long.
He worked his ruler and his compass. He inferred. He deduced. He scrutinized the fall of an apple, the twisting of metal orbs hanging from a thread. He was searching for the Princess, and he would not stop until he found her, for he was hungry.
3. Braid isn’t about chasing a princess, at least not in the literal sense. The princess device might suffice to give impetus and a sense of structure but under the fluffy exterior the storyline is actually about Tim building the first atomic bomb, his ‘princess’. Several in-game objects place Braid in Manhattan during the Second World War (the Twin Towers for one and the Uncle Sam poster later for another) and we can reasonably assume Tim is part of the so-called Manhattan Project. The ‘princess’ being in another castle is purely the bomb not wanting to be discovered, not wanting to be created, and the game takes great delight in changing your perception of this ‘princess’ in the very last level, where you see ‘her’ actually trying to escape you, unless you’ve managed to collect all seven stars in which case the princess, once ‘caught’ (discovered) explodes.
On that moment hung eternity. Time stood still. Space contracted to a pinpoint. It was as though the earth had opened and the skies split. One felt as though he had been privileged to witness the Birth of the World…
4. The entire game is played backwards. I don’t mean the bits where you hold down Square to rewind time, I mean the entire thing. Let’s start with the easy stuff – the ‘last’ level is the first chronologically, and the one in which Tim’s actions are literally reversed (walking forwards causes time to go backwards). Consider the doors in the last world (1), too, the final level is actually the first in the row of doors, and you can assume this is then the case for the other worlds. Regard also the following: the flags are flying the ‘wrong’ way at the end of each world and the text in the books for world one strongly suggests that the people around Tim appear to move in the opposite direction to him, with his actions flowing against those of everyone else. Of course, Tim is a play on words of Time.
Someone near him said: ‘It worked.’ Someone else said: ‘Now we are all sons of bitches.’
5. There are dozens of hidden metaphors. Casting our thoughts to the game’s princess for a moment, the constellation in the sky above Tim’s house is ultimately revealed to be Andromeda – often used to represent a Greek princess who was bound to a rock in chains. Staying with the princess, the number on her mailbox at the end of the game is ‘6980′ – the ISO standard 6980 deals with radiation measurement. And then there’s the infamous L.H.O.O.Q. version of the Mona Lisa in the princess’ art gallery, with Duchamp’s ‘version‘ of the famous painting widely considered a metaphor for making the audience cast aside preconceptions of what they think about something and look at it again with a completely different perspective – something Braid continually challenges the player to do.
“To build a castle of appropriate size, he will need a great many stones. But what he’s got now, feels like an acceptable start…”
1. Regardless of what you think, Braid is a beautiful game. I don’t mean in the subtext or the cleverness of the story, I mean both in terms of the exquisite visuals and the way the game rewards the player with a considerable sense of achievement at every step. Yes, the graphics are stunning, but the game’s most attractive moments are when it causes you to gasp out loud at its power to evoke certain emotions – take, for example, the split second you realise that the tray in the painting in World 2, once the jigsaws were all place, could act as a platform. Moments like that don’t happen in most games, and Braid, even without taking in everything discussed elsewhere in this blog, deserves to be experienced by as many people as possible.
Braid, then, was designed to be played from any starting point and in any direction, even the credit sequence doesn’t get in the way of the big, overall circle that the game appears to reside in. Save for the spoiler warning at the top of this blog, you’ll find this article offers the same trick.
Inspiration: GameFAQs (in particular the writing of ‘xg3‘), Braid-Game.com, Xbox World 360 magazine.
MUKARKAR | 13/01/2010 08:36
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1151 TSA Points | Member since: Nov 2009
this game make you think of the impossible possible think!!
U KNOW WHAT I MEAN!
nofi | 13/01/2010 08:37
Wants a custom tag.
4245 TSA Points | Member since: Forever
No, not really.
MUKARKAR | 13/01/2010 08:40
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1151 TSA Points | Member since: Nov 2009
the puzzles!!!
FireasBall | 13/01/2010 08:53
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343 TSA Points | Member since: Aug 2009
love this game but never succeeded to collect any star. i would have never known theese things if i wouldnt read TSA. now i am confused…
MUKARKAR | 13/01/2010 08:56
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1151 TSA Points | Member since: Nov 2009
The only way is 2 FREE UR MIND
FireasBall | 13/01/2010 13:17
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343 TSA Points | Member since: Aug 2009
I let it go free but it runned away. I need some sleep to get over this :/
MaxJCT | 13/01/2010 16:18
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414 TSA Points | Member since: May 2009
Same here, if I hadn’t read a few of the things like this, i never would have even guessed that there was any more to the game whatsoever. How do you go about finding these things, and how do you know about them???
Kevling | 13/01/2010 09:07
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1975 TSA Points | Member since: Dec 2008
I loved the gameplay mechanics, and the puzzles, and the unexpected realisations (like the tray you mentioned), but I’m afraid I just let the whole pretentiousness of the story and what it night or might not represent pass me by.
Jonathan Blow has already gone on record to say the story can be interpreted multiple ways, and the atomic bomb interpratation is only one of them.
I’m happy taking it at face value, that Tim had mental health issues and once the girl he was stalking ran off in world one he constructed a different version of events in his head and spent worlds 2 to 5 trying to did her again… Something like that anyway. Certainly didn’t delve any deeper than that.
Kevling | 13/01/2010 09:08
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1975 TSA Points | Member since: Dec 2008
Apologies for the typos. Blame my iPhone, certainly not my proofreading.
Tuffcub | 13/01/2010 09:11
Team TSA: Writer
3973 TSA Points | Member since: Dec 2008
Oh dear you’ve really put me off trying the game now. I always thought it sounded a bit twee, now it sounds like twee metaphysical tree hugging with conscious expanding subtexts and an arty pretentious metaphors. Erm, no thanks.
sideshow | 13/01/2010 09:25
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146 TSA Points | Member since: Jun 2009
All the story stuff is almost entirely skippable. I’m playing it through on the PS3 having already played it on the PC, and it’s easy to just cut straight to the game levels and ignore the story behind them. And the game is superb. If you like any kind of puzzle game, it’s in your interest to play this.
Erroneus | 13/01/2010 09:36
Wanted "Trophy Hunter" but was too late.
2951 TSA Points | Member since: May 2009
Brilliant game, effing hard! I’ve 100% through it, but haven’t done any speed runs, I’m pretty sure I have no chance beating those times.
Kevling | 13/01/2010 10:32
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1975 TSA Points | Member since: Dec 2008
I’m no good as the speed runs and only have 1 of the secret stars…
Apnomis | 13/01/2010 10:39
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667 TSA Points | Member since: Sep 2009
Wow that was deep, I so didn’t pick up on that when playing the game! Mind you it didn’t make much sense fullstop to be honest, I played it for it’s great and taxing puzzle levels rather than trying to understand it’s deeper meaning… I didn’t even know there were stars to collect until I finished the game and tried to lookup on the internet what it was about (this is the first time I’ve read that it was about the Atomic Bomb though). Mind you when I found out some of the obscure ways of getting the stars it isn’t surprising – I mean who wants to wait 45 minutes for a cloud to travel backwards across the level! (I did think there was something odd about the cloud like a hidden area, but who was the first person to sit there for 45 minutes to see what it did?!)
My advice to anyone on the fence about a purchase is to get it for the challenging time-based level design and then look up the bits you miss (like the Stars and the alternate ending) on YouTube! Also congrats to anyone who has 100% trophies – there was no way on Earth I was going to play that entire game again within 45 minutes to get a Silver Trophy! You must have to have a near perfect run through every level to do it in that time!
tantalus_blank | 13/01/2010 13:31
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737 TSA Points | Member since: Nov 2008
Haven’t played this yet, but seriously who calls a main character Tim?
MaxJCT | 13/01/2010 16:20
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414 TSA Points | Member since: May 2009
Jonathan Blow.
kevmd | 13/01/2010 14:17
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49 TSA Points | Member since: Oct 2009
Wow, I didnt realise the game was that deep. I like this sort of thought-provoking stuff, so I’m really up for giving it a bash after reading this article. It was really between this and trine, and I went for the latter after it was on special offer. Will definetely pick this up now.
mads2194 | 13/01/2010 16:36
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351 TSA Points | Member since: Aug 2009
I like how you started with number 2 just like in the game
TSBonyman | 13/01/2010 20:04
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I haven’t read the article as i’ve just started to play this game and i don’t want to spoil it. I must confess i spent a few moments er.. backtracking to try and find level 1 at the start
mynameisblair | 13/01/2010 23:04
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3853 TSA Points | Member since: May 2009
Wow. I love this article.
Although there would be spoilers, I still read it… and I want to play the game now.
I’m glad I read it.
Braid looks epic, want it now!
jonny_bolton | 14/01/2010 12:40
Chooses The Impossible
1979 TSA Points | Member since: Oct 2008
Cheers Nofi, I’ll be getting this game now. I heard all the hype and just dismissed it as I try to do with most games these days until I hear something more concrete. You’ve given me a reason now and I shall go forth and purchase.
Deathbrin | 14/01/2010 16:16
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919 TSA Points | Member since: Aug 2009
Absolutely no idea what Braid is, but the article is pure awesomeness.