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Nier Developer Cavia Closes

Grimoire Weiss is not impressed.

It’s with a heavy heart we report the closure of Japanese developer Cavia. Probably best known for the sometimes infuriating but often poignant and beautiful Nier, Siliconera have picked up on a recent interview with director Trao Yokoo who has confirmed the developer are no more. Staff will be absorbed into parent company AQ Interactive, a publisher who have been focusing their attention on browser-based games of late.

Nier was a complex animal to wrangle, paradoxically managing to marry wonderful storytelling and big action set-pieces with mundane grinding and a disappointingly austere presentation.

With the chances of a Nier 2 now extremely remote, we suggest picking up the first title and witnessing one of gaming’s great enigmas for yourself. We assure you it will be the best 6/10 game you will ever play. If that makes any sense whatsoever.

Source: 4Gamer.net via Siliconera

  1. Mikiyaru
    Since: Aug 2009

    Wow, thats quite an unfortunate turnaround. Its not so often you have a really hyped up game and an almost immediate self-implosion of affairs. Sorry to see another developer go. :(

    Comment posted on 13/07/2010 at 19:50.
  2. project84music
    Since: Mar 2010

    That’s a shame, despite its many flaws I did enjoy Nier.

    Comment posted on 13/07/2010 at 20:19.
    • hairfreax
      Since: Jun 2009

      I wanted to enjoy the game but it was just to slow to start with all its flaws

      Comment posted on 14/07/2010 at 08:56.
  3. UsernameHere
    Since: Feb 2010

    I’m I mean for not being surprised by this?

    Comment posted on 13/07/2010 at 20:33.
  4. TSBonyman
    Since: Dec 2009

    It’s a shame , i still mean to pick this up as it sounds interesting despite the flaws.

    Comment posted on 13/07/2010 at 20:36.
  5. bunimomike
    Since: Jul 2009

    Looking at their back catalogue, there’s barely a game I recognise which leads to the question “why not make something a bit more friendly for western shored”. I’m ambivalent about their demise as it appears that everyone will be absorbed accordingly.

    To wrap up, their efforts on the 360 and PS3 have been extremely average (dangerously close to “piss poor” some might say).

    *reads everything back* I’m really not trying to sound so cold-hearted! :-)

    Comment posted on 13/07/2010 at 20:54.
    • Kovacs
      Since: Dec 2009

      No, no. That’s fair. They never really had a monster hit. I think the point here is that they might be absorbed, but they’re unlikely to be making games of this ilk again. Who knows. Maybe all the staff are down in Ikebukuro right now getting lap-dances from girls dressed as kittens, singing Aerosmith songs (badly) and celebrating into the wee hours of the morning.

      We’ll never know. (OK, I’ll know – but I’ll never tell!)

      Comment posted on 13/07/2010 at 21:32.
      • bunimomike
        Since: Jul 2009

        But they’d been going for a fair few years and had never risen above mediocre. Surely, the writing’s on the wall when a company performs so averagely in an industry where the top few make the megabucks. Hell, even if they’d averaged 70 or 80% they’d be still going, I reckon.

        Comment posted on 14/07/2010 at 00:09.
  6. Danza Di Fuoco
    Since: Aug 2009

    If Square had not decided to release replicant here I would’ve been playing Nier but…. its made with fear of confusing X360 mothers and it wasn’t the best version…

    I’m now sad…..

    Comment posted on 13/07/2010 at 23:23.
  7. Bladesteel
    Since: Sep 2008


    I’m glad I played Nier. The story was good, not the usual predictable nonsense. The music was absolutely beautiful.

    In my opinion the flaws have been exaggerated; The grind was no worse than I expected from any game in the genre. And the only big problem with the graphics was that they took the HDR too far.

    Hopefully the creative elements will be hired into other companies, it would be a shame if the talent gets wasted coding the next “farmville”

    Comment posted on 13/07/2010 at 23:34.
  8. Elliot
    Since: Sep 2009

    I thought the game had many fewer flaws than reviewers made out, in fact! It felt unfinished, but not far off perfect in its story, presentation and longevity. The gameplay had one or two quirks, but nothing that took anything away from, in all, a very engaging battle system.

    Comment posted on 14/07/2010 at 23:22.

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