Kara’s impressive, sure, but when the tech demo was first shown off, most assumed that it looked so good because the environment was so contained, so small.
Not so. According to David Cage (speaking in the latest Edge magazine), the fidelity isn’t related to the confined gameplay space “in any way”.
“We can have an open world with the same quality,” he said, although don’t take this to mean Quantic Dream’s next game will be an open world one.
“Hopefully, we’ll demonstrate it soon,” Cage added.
It’s a great interview, and well worth checking out – it’s the Edge with the bright green cover.