The subject of last week’s tweaking was Killzone 3. Despite thoroughly enjoying Killzone 2, the Killzone 3 betas left me cold so I skipped the game. Your comments and tweaks seem to suggest that was the right decision with Killzone 3 in some ways being something of a backwards step.
- “Make it longer!” was a cry that many of you echoed, with the length of Killzone 3’s singleplayer campaign seemingly falling between 1-5 hours shorter than you’d have liked. ~Sad Panda, TheShepanator, R4U Eldave0, TSBonyman, xdarkmagician, e8.
- Do something to reduce ‘spawn camping’, such as bringing back spawning on squad leaders or the Tactician’s spawn grenades. ~spooferbarnabas, hiab-x, Rocket_345, xdarkmagician, MrJimmy.
- Improve the clan system, which is a real let down after the great clan system in Killzone 2. ~spooferbarnabas, goodgoa, MrJimmy.
So having taken a look at Sony’s signature shooter three-quel it is only right and proper to return the favour and ask you to tweak a certain other platform-defining, sci-fi first person shooter; Halo 3. While Halo 3 is now rapidly approaching its fourth birthday it is still seeing plenty of play. At the time of writing, the live stats over on Bungie.net are saying that just in the past 24 hours 156,155 players have played 279,341 games online.
The four years since Halo 3’s release have of course seen two other FPS expansions of the Halo universe in Halo 3: ODST and Halo: Reach. Now though we are very much looking forward to the next chapter of Master Chief’s story being told in Halo 4 which should be with us in about a year’s time.
Personally, much like I discovered when I tried to think of ways to tweak Forza 3, there’s little if anything I’d change in Halo 3. I don’t go in for the competitive multiplayer so I’m just keen that they keep the 4-player co-op campaign and that they add Reach’s Firefight mode.
After my pathetic attempt at tweaking Halo 3, I’m sure you can do better…