“Nearly perfect” and “pretty much perfect” were two of your comments about Halo 3. “I absolutely loved the Halo 3 campaign” and “Halo 3 is the best FPS I have played” were two more.*
Like fellow Xbox 360 title Forza 3 it was not a great success from a Tweak It point of view. Nevertheless, you did come up with a handful of tweaks that could be applied to Halo 3:
- Genetically-enhanced super-soldiers shouldn’t need to rely on an armour ability to be able to sprint. ~ Kennykazey, hazelam
- A compass on the H.U.D. so that “when they tell you to go east or west” you know which way to go. ~ hazelam
- Smarter allied A.I. when using vehicles. ~ Kennykazey
- Co-op matchmaking. ~ Armonster9000
*Glowing comments from Armonster9000, Sad Panda, a inferior race and Sad Panda (again) respectively.
The PlayStation’s controllers have remained remarkably unchanged considering that we are not that far away from the twentieth anniversary of the brand’s launch; the addition of the two analogue sticks being the only really significant difference that is immediately apparent.
Contrast this with how Nintendo’s controllers have changed over a similar timescale, starting with the N64’s ‘tri-hulled’ design; then onto the Gamecube’s controller, which is still one of my all-time favourites; and then from the wireless Wavebird to the Wiimote, and finally next year we’ll have the Wii U’s ‘tablet’ controller.
Clearly there must be something about the design of Sony’s PlayStation controller that just works. Either that or whenever they show something different, like the infamous PS3 ‘boomerang’ controller concept, the negative reaction is so venomous that it frightens them off from making any changes.
It is not surprising that we tend to have strong feelings about a controller. A console’s controller is arguably its most important feature. It is the part of the system that you continually interact with throughout your time with the console. Whether wireless or not it is your physical connection to the console being thrust triumphantly skywards in victory or hurled floor-wards in anger and frustration.
All that means that controllers are a very personal preference and we will all have likes and dislikes about them. Personally, this is how I would tweak the Sony’s DualShock 3:
- Produce a version which is essentially a PS3 Dual Analog controller. The “arms” of the original PlayStation Dual Analog were longer than those of other PlayStation controllers and were pitched at slightly less of an angle in relation to the controller’s ‘face’. The Dual Analog’s analogue sticks themselves also had concave tops rather than being the mushroom-like appendages we are now left with.
- While on the subject of concave-y-ness, I would also prefer concave triggers. I have tried some of the various third party add-ons to make the triggers but there is something not quite right about the feel, the pivot point feels wrong. I suspect integrated concave triggers would not have that problem.
With what must collectively be hundreds of thousands of hours of holding PlayStation controllers in your sweaty little hands, you must have some great ideas for how you would tweak it to perfection…