If you missed out on #1, TSA Talks is a new regular feature for the site, presenting our writing team (and of course, our community) with a platform to sound off on some of the week’s top news stories.
You can catch the last edition here in which we discussed the future of the Nintendo 3DS as well as the impressive PlayStation Vita showing at last week’s Tokyo Game Show, also with a side column dedicated to the recently-announced Monster Hunter 4.
With the Eurogamer Expo still in full swing, we were a few men down this week, but there is still plenty of opinion to sink your teeth into.
It’s been well over a year since cloud-based gaming platform, OnLive, launched in the States. This week, the console made its debut here in the UK but will it catch on? Is this the evolution of gaming, or will the name OnLive be forgotten in another year’s time?
Kris: I’d happily pick up OnLive if I thought my internet connection could cope with it (at 4 meg it may struggle) and if they overcome the capacity issues that have struck it at launch. If it’s unprofitable or impractical to scale up then, frankly, they simply can’t succeed. Why would anyone buy it if they know they’ll have issues accessing it? They need to be at least as stable as an MMO like WoW, if they can’t achieve that then they’ll haemorrhage subscribers.
Aran: I’ll be at Eurogamer Expo this weekend so I’ll look to pick up an OnLive console from there to give it a go. I still believe it to be a glorified rental system and quite an expensive one at that. I’ll have access to all these games but I’ll never own them outright through OnLive, which worries me. What if a game’s servers are too full? Will I be denied access to that game until the service isn’t full? Should OnLive go out of business, I lose access to all those games I paid for. OnLive is one way of approaching the gaming business model but don’t ever expect it to outdo the likes of Steam, Xbox LIVE, PSN etc.
Dan: I’m really impressed with OnLive. Running at a muscular 2mb broadband speed I was expecting not to be able to use the service at all, but it actually works! There have been a couple of launch day hiccups, such as the now famous “OnLive is full” message, but I’m willing to give them the benefit of the doubt for the moment. In terms of visual quality, it seems to vary from title to title, so whilst Borderlands looks fantastic, the Tomb Raider games look a bit grainy. Saying this, I have yet to be disappointed with the graphics. In terms of input lag, I’ve played games in the FPS, platform and racing genre and have nothing of note to report. The evolution of gaming? You know what… it just might be.