While you’d expect a hefty 1,751MB patch to fix an onslaught of bugs, the latest patch for Call of Duty: Ghosts appears to only fix a singular issue regarding the Onslaught DLC.
Activision’s official stance describes the patch as having “fixed a crash that could occur at the start screen, if you started downloading Onslaught before launching the game.”
That seems like quite a niche issue, yet they’re distributing a patch which might take some users quite some time to download, halting them from jumping straight into an online game.
Reddit users questioned the size of the patch, and an official Activision representative explained that they have no control over the size, blaming the patch on newer hardware: “unfortunately we don’t have information on why the patches are the sizes that they are. Most of the details are included in the patch notes, I know the notes released today were a bit small, we’re sorry to say we wouldn’t have the full details as to why a patch focused on stability was so large.
“File size varies by platform, PS4 and Xbox One will typically be larger than its predecessors since their hardware differs from the previous generation platforms. Newer consoles are able to handle more, be it improved graphics, or even support for Ground war, so when patches/games are released for these newer platforms more data is required.”
Reddit user ImBaked responded with “I think I’m just going to get the next COD on PS3”. It is quite a large size for such a patch – there are plenty of games from last generation with a smaller file size than this.