Project Spark Support Ends And Will No Longer Be Available To Download

Microsoft and Team Dakota have announced that support for Project Spark has now ended, and that the download for the application will no longer be available to download on Xbox Marketplace or the Windows Store. Online services will remain operational until August 12th 2016 but past that date you won’t be able to download user generated content, or upload any creations.

Community Manager Thomas Gratz wrote:

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Despite this news, we want to celebrate the accomplishments of our team and community of creators and players. Our team released 46 content packs, thousands of assets and 16 updates since launch (averaging more than one update every two months). We produced hundreds of livestreams and videos to educate and celebrate our community.

In turn, our passionate fans have then gone above and beyond supporting “Project Spark” by uploading hundreds of thousands of creations and dreaming up millions of objects, behaviors, and experiences. Outside the game, they created fan sites, tutorials, forums, apps, and more! We thank everyone who has played or created anything within “Project Spark,” as it would have never existed without you.

In October Project Spark became a free to play title, which opened up a lot of the previous paid for content. It appears though that this move wasn’t enough to save Project Spark, which only properly released in October 2014 after its beta. Those who purchased Project Spark at retail and redeemed it between October 5th 2015 and May 13th 2016 will receive credit on their Microsoft account.

Source: ProjectSpark.com

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From the heady days of the Mega Drive up until the modern day gaming has been my main hobby. I'll give almost any game a go.

2 Comments

  1. Well that was a bit of a flash in the pan. Did anyone try it out? I downloaded it but it wouldn’t run, shame really as I fancied trying out that Conker game.

    • It was quite simplistic and you had to navigate through 100 menus to do anything, I’m not surprised it didn’t get off the ground. It just didn’t have the charm to spawn a community like LittleBigPlanet did so there was very little decent user-made content.

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