Godfall will not have microtransactions or be a service title

Some new information has been put out for Godfall, currently in development by Counterplay, through a video by Arekkz Gaming. In this video there is some new information with the key information being that Godfall will not be a ‘Games As A Service’ title and nor will there be microtransactions. The Hinterclaw Valorplate is also shown and discussed in the video, along with gameplay details and how the loot works. You can watch the video below.

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Set in an high fantasy world, there are five realms to venture through in Godfall and they have been split between Fire, Water, Air, Earth, and Spirit. When it comes to gameplay some of it has been designed by developers that previously worked on Destiny 2, so you may see some ideas crossover from Bungie’s looter shooter. One of those ideas seems to be class distinction with the armour that your character wears indicating which class they belong to. The armour is made up of Valorplates and you will find new ones as you progress. The gameplay seems to have been inspired by the Souls series as well as Monster Hunter: World, and aggressive action will be more rewarded so you’re going to have to get stuck in when it comes to battles.

On a technical side, Godfall will support raytracing so those environments should pop with detail. We’ve been fed a few snippets of Godfall over the last couple of months, with the latest being a teaser trailer for the Eclipse weapon. There are three primary character classes to choose from – or at least that’s as many as we’ve been privy to thus far, and will support up to four players in drop-in, drop-out multiplayer.

Source: Press Release

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From the heady days of the Mega Drive up until the modern day gaming has been my main hobby. I'll give almost any game a go.