Fall Guys update 1.05 adds a new game mode – grab the patch notes here [Update: Now live!]

Update 3:50PM 13/08: The version 1.05 patch is now live, weighing in at 259.6MB. Scroll down for the full additions and patch notes.


Update 6:20PM: The Mediatonic gang have delayed the Fall Guys patch by one day, implementing a “last minute fix” and hoping to now push it live to players tomorrow, Thursday 13th August, after an extra round of testing.

The original post follows.

The breakout hit of Fall Guys is getting its first post-release update today, with Mediatonic patching a few bugs, making a few balance changes, and adding the first new game mode to their game: Jump Showdown.

Jump Showdown is similar in set up to Jump Club, in which two beams spin at different speeds and you must run and time your jumps in order to keep yourself from falling and being knocked off. Jump Showdown, however, adds even more peril into the mode, as sections of the platform start to disappear, making it a tense mode suitable for being an episode finale.

Further maps and modes are promised to be “coming soon”, alongside new features and costumes to earn.

Here’s the full patch notes:

Fall Guys Version 1.05 patch notes

  • Lowered the weighting for Royal Fumble to add more final round variation
  • Fixed crash at launch with certain regional calendars set in the operating system
  • Improved messaging for matchmaking and server errors
  • Fixed physics behaving erratically at high framerate on levels like Tip Toe
  • Fixed crown in Fall Mountain not being grabbable in rare situations
  • Addressed some collisions in Block Party allowing players to bypass the blocks
  • Fixed Parties sometimes failing due to too many requests
  • Addressed some special characters causing display issues in player names
  • Fixed Big Tease Achievement not unlocking in specific regions
  • PC only – Fixed certain game controller models not being detected on PC

Thankfully, the game has overcome the serious server troubles that they encountered as the game launched. Last Wednesday, Mediatonic revealed that the first 24 hours had seen over 1.5 million players ran headlong into walls of doors, spinny hammer and swinging balls, and it’s this sheer demand that overwhelmed the company’s servers. That was obviously helped by the game being dropped in the laps of PlayStation Plus subscribers, but it was always going to be a streaming darling, and shot to the top of Twitch as well.

Fall Guys has been an absolute sensation for the team at developer Mediatonic and publisher Devolver Digital, with the companies revealing that they’ve sold over 2 million copies on Steam in the game’s first week. That’s before you take into account however many people have been playing via PlayStation 4, where it’s free on PlayStation Plus in August. However, that has also led to some major server issues around launch, with an entire day being effectively wiped out on Friday, as they shored up the servers and added capacity ahead of the weekend. Thankfully things have been fairly steady since then.

We posted our Fall Guys review last week, saying:

Full of cute and cuddly jelly beans bumbling into each other in a race for the crown, Fall Guys is just about the most wholesome battle royale imaginable, and a whole lot of fun.

Fall Guys is out now for PlayStation 4 and PC via Steam.

Source: Twitter

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1 Comment

  1. Hopefully the people making all these changes aren’t the ones trying to fix the servers. Better than it was, but still nowhere near good enough after a week.

    Of course, it could all go horribly wrong again with the update. Maybe everyone will disappear and be replaced by The Bald Man? (Anyone trying RDR2 this week knows about that)

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