PopCap Price Cut

What does PopCap's recent pricing experiment mean for digital distribution as a whole?
Published 22/06/2009 at 15:00 by colossalblue
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PopCap have developed and published some of the most compelling video games this decade. Two in particular stand out for me, Bejeweled 2 (read our full review here) and Peggle but there are many others and everyone might have different favourites. They are experts at perfecting the balance between casual simplicity and the sort of gripping longevity which often make you forget to take dinner out of the oven. This mix has made them one of the most profitable developers in recent years and given them a credibility which makes their recent pricing experiment very interesting.

For those of you that don’t already know, PopCap reduced the price of Peggle on the iPhone/iPod Touch App Store for a limited time. They cut it from £2.99 to £0.59 for one week. The result of this cut was that in three days they sold more than they had in the preceding three weeks. They also jumped from around sixtieth on the App Store chart to first.

Some commentators have suggested that this was an attempt to “work the system” because titles on the App Store sell more the higher in the chart they are. That makes sense, people only buy what other people think is worth buying. So PopCap drop the price (a move which was publicised on a number of iPhone and gaming blogs) and get their product to the number one spot. They then raise the price again and enjoy a week of increased sales at the increased price. Peggle currently sits at number 29 on the App Store chart, a week after the sale ended. At number one is Let’s Golf! by Gameloft, a game which has recently dropped its price to £0.59 (all of the current top 5 are £0.59) and rocketed up the chart. So it seems that PopCap’s experiment was watched with interest by other developers and is now being used as a sales model.

This might be simply a consequence of the volume of titles on the App Store and the way their charting system works to influence future sales. I think that there might be other consequences of the success that this experiment had. Firstly, as we are already seeing with Let’s Golf!, there will be imitation. Other publishers will try the same model of a brief price reduction to drive sales and attain top spot in the chart and then back up to full price to take advantage of that high chart position.  This means that over the next few weeks we might get some bargains in the App Store.

What happens when two or three different publishers try the same trick in the same week though? They can’t all hit the top spot. Will there also be a resistance to this new technique when publishers realise that within a week of their price returning to normal they plummet back down the charts and out of the all-important top 25 (the first page of chart results on an iPhone)?

Another possible consequence of PopCap’s experiment is that publishers will finally realise that cheaper titles can make as much money as those with higher prices simply by selling more. Would another week at number one with a £0.59 price tag have made more money for PopCap than the week they spent, at £2.99, dropping out of the top 25? We might never know, sales figures aren’t readily available but I believe it might be a comparable figure. The “pile it high and sell it cheap” business model has been extremely successful for many years. Maybe our friends in digital distribution have realised they can make money by selling it cheap? They don’t even have the inconvenience and expense of the big pile.

We are at the birth of a distribution model just now and publishers are obviously experimenting with ways of maximising revenue. The App Store is an easy place to experiment but I would be surprised if we didn’t see the results filter into other digital distribution outlets. This recent success PopCap have had with the App Store (and the success Gameloft seem to be having with Let’s Golf!) might just result in cheaper games on the PlayStation Store and Xbox Live Arcade.

Comments

Please note that all comments are the opinion of the individual author and not TheSixthAxis.


  1. Interesting read.
    Maybe Sony can take not and do the same on the PSN?


  2. If companies decide to experiment and sell cheap then it can only be good for the consumer as they will be able to purchase more games, more frequently. If I bought a PopCap game for cheap and I really enjoyed it then when they release another game it would edge me towards another purchase as they have made a good impression on me and I would see them as a trusted developer.


  3. I hope that’s true- maybe that’s why Super Stardust’s price is coming down for 1 week?


    • No that’s to celebrate the game’s 2nd anniversary on PSN. I should imagine that SSHD isn’t selling that many copies of late as most people who are interested will already have it. But if they can sell a good few extra copies and tempt some of those purchasers into picking up the full price expansion, Sony and Housemarque won’t be complaining.


  4. Cheaper games on psn? yes please.


  5. the annoying thing here is that these games are, to me, worth MORE on a mobile platform.

    on ps3 i’d pay £1 for peggle.
    if popcap released it for windows mobile so i could play on my phone i’d probably pay 6 or 7 quid!

    for me, these small silly addictive quick blast games are ludicrous on a home console. gimme 10 minutes with a ps3 and i’ll do a quick infamous side mission or have a online game of supersonic rocket powered cars.


  6. Some games suit the mobile platform better.

    Peggle is an amazing game, the best I’ve played for ages but I don’t think it’d be anywhere near as good on the PS3 as it is on my iPhone, where I can hit the Peggle icon and be gaming in about 5 secs, if I suddenly have to put it down it continues in a ’save state’ mode. The game is ideally suited to quick plays, and where I’ve got to turn my TV on wait for my ps3 to start up, and then sign me in… Then the game will load which always takes ages, which is odd for such a superior console, by that time I could have finished a level on my phone… the touch interface suits many games just right as well.

    Anyway back on point of digital distribution discounting. The iPhone App Store is uber-competitive and is one reason why discounting may work also SCEE are notoriously slow at doing anything across the region so if the PSN store can learn anything from this exercise it will probably only do it in SCEA or SCEJ.

    When I saw the Peggle 59p price point I thought they were trying to enlarge their customer base before any potential DLC is released (a feature I thought the new OS 3 can take advantage of)

    But your reasoning geared around the charts makes more sense, anyway all this talk of Peggle is making me want to fire it up, bye.


    • Great, that’s Chris lost to Peggle for another day…


      • Back… some of the Challenges are really hard, but it’s so addictive trying

        Right… on to Field Runners


  7. I second this and would cite Pixeljunk as the developer that have a guaranteed purchase from me…


    • ThatGameCompany for me… if they sold dog muck I’d buy it


    • Creat for me, never thought I would buy any there games. I won the easter egg competition on TSA at easter and won Mahjong tales and Cuboid. Mahjong is good as it’s relaxing and Cuboid is really addictive. So I bought Magic Ball because I liked the other 2 games and I have to say I wish I bought it when it first came out as it was fantastic.


  8. Very interesting. I couldn’t believe it when I say Let’s Golf near the top spot; I’ve had it since I first got my iPhone and it’s not really that good, but when I saw the price was now 59p I understood.

    The App Store has ruined PS3 gaming for me. I popped into GAME the other day and I had to be escorted from the store due to a bout of maniacal laughter upon seeing the prices of PS3 games. £44.99 for Fuel – seriously?

    I do miss the bigger games somewhat, but the price is a joke really.


  9. I was talking about this in another topic a few days ago – it would be great if every two or three months Sony dropped the price of one of their older PSN games to spur on sales and increase general interest in the service. I can appreciate that they wouldn’t want to do it with, say, Flower or Rag Doll Kung Fu* just yet, but if they offered games such as PixelJunk Racers, The Last Guy or Blast Factor – games I’m on the fence over – at a reduced price, I’d definitely invest.

    I think pretty much all of my PSN games have been bought when they’ve been on offer (Bionic Commando, SSHD, echochrome, and a couple of others I can’t think of right now).

    * I appreciate this was free on US PSN a while back, but I’m just using it as a recent example.