Article written by Dan Lee.
Published on 22/11/2011 at 08:16 AM.
Music producer, Freddy Ouano, has been talking about the way sound is dealt with in SSX. The music is very dynamic, reacting to actions that they player takes throughout a game.
â€śSo if you catch big air the music might pull out, if you grind the musicâ€™s gonna stutter. When youâ€™re carving the music might pan left to right. If you have a big bail, the musicâ€™s gonna react in real time based off the action that youâ€™re performing in real time.â€ť
As well as the extensive soundingÂ track-list, SSX will also allow you to play your own music off the console hard drive. The best bit is that this will also be subject to the remixing.
Actually, the best bit is the game will feature ‘Tricky’ by Run DMC. Check out the full dev diary below.
Source: EA Vision