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SSX To Feature Real-time Music Remixing

Wave your hands in the air.

Music producer, Freddy Ouano, has been talking about the way sound is dealt with in SSX. The music is very dynamic, reacting to actions that they player takes throughout a game.

“So if you catch big air the music might pull out, if you grind the music’s gonna stutter. When you’re carving the music might pan left to right. If you have a big bail, the music’s gonna react in real time based off the action that you’re performing in real time.”

As well as the extensive sounding track-list, SSX will also allow you to play your own music off the console hard drive. The best bit is that this will also be subject to the remixing.

Actually, the best bit is the game will feature ‘Tricky’ by Run DMC. Check out the full dev diary below.

Source: EA Vision

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13 Comments
  1. tonycawley
    Pint! Pint!
    Since: Feb 2009

    Old school hip hop, sadly lacking from modern video gaming. There was a gta, think it was san andreas that had a legendary radio station dedicated to old school, I’d drive around for ages listening to it

    Comment posted on 22/11/2011 at 08:32.
    • Amphlett
      Member
      Since: Jul 2009

      Woop woop! That’s the sound of da Police!

      Comment posted on 22/11/2011 at 14:11.
  2. ron_mcphatty
    Member
    Since: Sep 2008

    Sorry to turn my nose up at this news but didn’t the last few SSX games do most of this too?

    Comment posted on 22/11/2011 at 08:50.
    • nofi
      One for all.
      Since: Forever

      Yep, certainly the first couple. If only the ‘in air’ bit.

      Comment posted on 22/11/2011 at 08:58.
      • ron_mcphatty
        Member
        Since: Sep 2008

        Has there been any news on DJ Atomica?

        Comment posted on 22/11/2011 at 09:45.
      • Pete_UK
        Member
        Since: Mar 2010

        It was also remixed depending on how well you were doing, how far down the track you were, & would react if you bailed, etc. Way to push something you’ve been doing on some level or another for over 10 years EA; what’s surprising is that no other game has done it yet as far as I can recall.

        Comment posted on 22/11/2011 at 10:15.
      • Jumping Monks
        Legend
        Since: Jan 2009

        @mcphatty, I’m not sure if there have been official details revealed, but I remember in Burnout Paradise (same DJ), if you listened long enough, he would sometimes make reference to a new SSX game, so it’s entirely possible.

        Comment posted on 22/11/2011 at 12:08.
      • Jakster123x
        Member
        Since: Aug 2011

        WipEout HD does something similar to this but just the ‘in air’ part

        Comment posted on 22/11/2011 at 16:05.
      • bacon_nuts
        Member
        Since: Mar 2011

        wipeout cut the bass when in the air, and seemed to add a phaser through tunnels, it sounded amazing..

        Comment posted on 23/11/2011 at 01:20.
      • aerobes
        Member
        Since: Aug 2009

        @ bacon

        Best thing about that was it worked seamlessly with the custom soundtracks too.

        Comment posted on 23/11/2011 at 01:37.
  3. Bilbo_bobbins
    Member
    Since: Jun 2009

    cool feature for doing the mixing on your own tracks, that sounds great. But it was doing this on their own tracks on the older games I thought?

    Comment posted on 22/11/2011 at 10:41.
  4. bunimomike
    Member
    Since: Jul 2009

    I’m a huge fan of context-sensitive music. Shadow of the Colossus showed us how well this could work. Equally, Flower was beautiful with how you assisted the score with your collecting of petals. Audio heaven.

    Sounds like the new SSX looks to take it a stage or two further which is great news.

    Comment posted on 22/11/2011 at 11:50.
  5. zb100
    Member
    Since: Aug 2008

    Stop referring to players as users, that’s reet marketing talk right there.

    I’m 100% positive it’ll sound as awesome as its predecessors but “the user” & “users” really?

    Comment posted on 24/11/2011 at 01:27.

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