There’s nothing particularly obnoxious about the Unreal Engine powered Infinity Blade (apart from some slightly iffy in-app purchases) – it’s just that there’s not a great deal to the game when you really think about it. I’m aware that there’s a tactical edge to the mechanics, but on the surface there’s little more to it than tapping to jump to a location and then swiping to attack and dodge, levelling up as you go on an ad infinitum loop.
Regardless, the Chair developed title has, if you count both Infinity Blade games and the spin-off stuff, shifted thirty million dollars in gross revenue. That – when you boil it down – is incredible. Sure, the game looks nice, but the free roaming (and free) Epic Citidel is actually the better ‘game’ of the lot, even though it’s a mere tech demo. Seems like everybody else disagrees with me though.
The game was heavily promoted by Apple as they used it to push new hardware, effectively giving the brawler free (and invaluable) marketing that you couldn’t possibly get anywhere else no matter how much cash you had. “The success of thefranchise is testament to our talented team who is devoted to making games we want to play,” said the understandably happy Epic president Mike Capps.