Guerrilla have admitted that parts of the original Killzone (for PlayStation 2) were found in an old shoebox, when the team was asked to dig up the source so that work could commence on bringing the game to the PS3.
“I was asked to dig up the source code and the original assets for the game,” says senior programmer Frank Compagner. “We knew direct retrieval of the assets was going to be tricky.”
“The first issue we ran into was that we no longer had a machine to read most of the tapes,” he said, before admitting that the “offsite” storage system was “a shoebox in the cellar of one of our IT support staff members.”
Also of note is the revelation that Rico Velasquez was originally going to be an Asian character. “The code and header files,” said Frank, “most of them referred to him by a different name because he started out as an Asian character during development.”