Yesterday I said there were two games tied in the poll for WeView, and you’ve probably guessed by now that one of them was Resident Evil 5. What’s the other one you ask? Well you’ll have to wait till next week to find that one out.
Anyway, onto Resident Evil 5. There’s a bit of a snag this week; not only have I not played Resident Evil 5, I’ve barely played any Resident Evil games. I have a brief recollection of playing the first Resident Evil for a few minutes on my PlayStation but I’m useless beyond that. I don’t even have a lot of knowledge on survival horror games; Dino Crisis is the only one I’ve played with any real passion and that was almost entirely due to the presence of dinosaurs.
Basically this is a round about way of saying that I’m almost entirely in the hands of Peter’s review of Resident Evil 5: Gold Edition this week. That very review gave the game, or at least the gold edition of it, 8/10, so it would seem that Peter found some things to like.
Amongst the game’s high points was the sound design, which he praised for “scraping and shuffling noises [that] make you think twice before you turn a corner and sinister, grating music that is slightly unsettling.” While he did say that good sound design is “to be expected from this series,” it did seem that he was fairly taken by it.
He was also fond of the game’s protagonists, saying that not only were they likeable but had great character models, noting that they were “more human than most action shooters and more robust than most survival horror leads,” and also found time to highlight the variation in the game’s enemies. However, he did find that the game’s movement created a real problem.
He called the fact that you can’t move and shoot the game’s biggest concern, saying that it was “cumbersome for the uninitiated” and “strange to those of us who have been playing more than our fair share of third person action shooters and FPS games.” Fortunately he did find that “within an hour or so the controls become natural and even add to the experience by providing extra tension” but it’s still not a great opening gambit from the game.
Despite other problems he found with the game’s AI, it does seem that Peter was pretty pleased with the overall experience of Resident Evil 5. The question, of course, is whether or not you were. Would you rather that Resident Evil games stayed firmly in the survival horror zone, or did you like the push that Resident Evil 5 made towards more action based gameplay? Did the controls frustrate you for longer than Peter, or did you get to grips quickly?
Wherever your opinion on the game falls you can share it by dropping a comment below. Remember to add a rating to the game from the Buy It, Bargain Bin It, Rent It, Avoid It scale, and to get it in by Sunday afternoon if you want to take part in Monday’s verdict article.