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Review

Getting To Grips With Worms WMD On The Switch

Full Wormage on the go!

With the massive success of the Nintendo Switch, it makes sense that we’re now seeing plenty of ports of more recent titles to the little handheld that could. Many are impressive in concept such as porting 2016’s Doom, but the performance hit was that little too much for some, others fall well short as in Rime, and then there are those that know how to make the right sacrifices, such as with Rocket League. One that makes sense on paper is Worms WMD, and it’s a port that shouldn’t be particularly difficult compared to more elaborate AAA efforts.

In terms of features, Worms WMD for the Switch is uncompromised. The game has all the modes, DLC, and even some time-exclusive content, taking players to Space, adding two new Forts and some extra visual customisation options. You’re also able to play online, offline with a single Joy-Con each, or wirelessly hook up Switches for local multiplayer on multiple devices. Largely, the aim of the port seems to be to provide as many ways to play and it succeeds in this.

But what about the performance? Well in docked mode, the game runs just as well as both the PC and console versions with no obvious dips in performance, certainly running at 60FPS and a resolution above 720p. In portable mode, there doesn’t seem to be any noticeable performance drops and the game still looks great. The only small snag is zooming out does make seeing the detail a little tricky, but that’s really only if zoomed out fully.

Of course that’s probably what you’d expect, but what’s curious about this port is the wide variety of control methods that work. Players have the option to use the Joy-Con plugged into either the Switch itself in handheld mode, or the grip as a controller. There’s also have the option to use the Pro Controller, which works wonderfully.

Sadly, there’s one control scheme for Worms WMD on the Switch does get a bit cumbersome, though really this isn’t the fault of the developers. Moving the camera if they’re using the Joy-Cons turned sideways requires players to adopt a rather interesting position with their hands, positioning one finger behind the controller as it were. It’s probably more convenient to have the game as a hot-seat experience if you’re running low on controllers.

You can even dust off some old GameCube controllers and use those, thanks to the recent Switch update that enabled the use of the USB GameCube Adapter for Wii U. All you’re missing is the ability to zoom out, as the GameCube only had a single shoulder button alongside its triggers. Having the ability to change the buttons on the options menu would have been nice for all pad layouts and even if the GameCube controller isn’t officially supported by Worms WMD, the fact it works nicely is a plus.

One curious thing I did notice is that replays don’t always give the same result. Both times I saw this, the overall effect was remarkably similar in that the enemy worms perished, but their placement didn’t match the live gameplay. It’s a peculiar phenomenon that only happens on the Switch version and it’s something I’m sure will be patched.

Aside from that, it’s the exact same game that was released and if you wish to unleash utter carnage on your friends on the go, the Nintendo Switch version of Worms WMD is a great option. You can of course read the full review on the game here and every update the game has had since simply adds to what is generally a great time.

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One Comment
  1. ico
    Member
    Since: Aug 2010

    Thanks for that! To clarify…. can two humans play local multiplayer on the same switch with the joycons attached to the screen (pass and play style)? Hope the question makes sense! Thanks!

    Comment posted on 23/11/2017 at 17:44.

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