Through a permissions granting error, it’s me writing this as opposed to Gazza. It seems that I was too busy having silly fun times with Bunimomike in Riptide to check that the link to the round-up was working properly, and by the time I realised it wasn’t working, it was well past time to fix it. Clearly none of this is my fault, but Bunimomike’s. He pretty much forced me to play Riptide with him.
The Meets this week are barren and desolate, a futuristic wasteland in which the online realms are stalked only by those who despairingly hunt trophies and achievements from one day to the next. Well it’s not quite that bad, I guess, but we only have Tomb Raider meets up at the moment, one for Monday and one for Wednesday, both at 8PM.
Of course, people will meet up for GT5 on Monday night too, kicking off at 7PM as usual, and Friday might see a Bad Company 1 meet pop up during the week.
There should be more meets, though. It feels like there should be more, anyway. So if you too want there to be more, you just need 250 TSA points to be able to create one.
Thomas Was Alone is easily one of my favourite games at the moment. I’ve already zipped through it twice on Vita, the second time listening to the commentary track and getting a peak behind the curtain. Jim sounds like he loved it too, giving it a 9/10, before moving swiftly along to give his early impressions of Defiance, both the TV show and the game. DanToo also popped on to lend his thoughts on Surgeon Simulator 2013, which will probably have you in tears of laughter, or turn you into a blubbering wreck.
I continue my not-quite-global games preview coverage with looks at Call of Juarez: Gunslinger and Lost Planet 3, a common theme being a return to what made earlier entries get their fan following in the first place.
Late last night, Al posted an interview with Mark Hamilton, one of the guys behind The Room, following on from when he polled several developers to talk about the deficiencies in PlayStation Mobile. Peter’s hopped onto a soapbox of his own a few times, to discuss why Gran Turismo 6 might never meet a PlayStation 4 (with any success), where Thomas Was Alone’s PS3/Vita release sees Sony’s business model heading, and also explaining how you can remotely queue downloads on your PS3. Kris chipped in with a little chat about what we might reasonably expect from the Xbox event next month.
Rounding us out, we have the Community Chronicle, featuring R1MJAW and the number 2. WeView wrapped up on DmC, whilst opening a new chapter for Ni No Kuni. Finally, we have an extra rebellious podcast this week, and What We Played #102, with Kris still deputising for Greg.
Onto the home straight now, as it turns 1AM and we head into the deepest, darkest corners of the forums.
- HarmRehal posts a hilarious but cruel experiment to try with your parents… Or maybe you’d best not.
- Yes or No. Those are your answers, but what are the questions? Ask away in AIR’s thread.
- MadJunkBoy edges ever closer to his demise, with his 20th circling of the sun. Congratulations and commiserations are in order.
- The non-gaming press baffles many of us sometimes, as Eldur points out another instance of shoddy journalism.
- McProley shares some of his latest audio creations, be they abominations or… something else that rhymes, but means good.
And that’s your lot for this week. I’m off to bed, though I realise how odd that must sound, if you’re reading this during the morning. Well, I’m writing in the middle of the night, so good night!
Gazza did originally write a round-up, but then it got lost in the internet and I had to write it all. So, he deserves at least a modicum of credit for this post, I guess.
Origami Killer
I’ll have to change my user name to DanToo soon enough :P Hopefully getting Thomas Was Alone next week, considering the praise it’s getting here :)
blackredyellow
DanToo2.
Youles
DanTuTu
Broonba
DanToo-D2
Origami Killer
Now I sound like a droid!
McProley
Haha! Damn that Bunimomike and his time stealing ways :P Actually, it is probably Stevens fault somehow. Don’t know why, he just seems a reasonable scapegoat. Really looking forward to starting Riptide with Youles, we had some proper laughs on the first one! And thanks for the plug btw :D I hope its not an abomination though
teflon
It’s more of the same, and yet it’s also loads better and just as broken as before… If you can work that one out… ;)
McProley
Haha! Yes I think so… More of the same isn’t a bad thing IMO the main criticism I had with the first one is the it was so heavily focused on co-op which was brilliant when it worked. That’s just it though, connection to each other was just impossible sometimes! Even when Youles and I were playing off the same connection we couldn’t connect sometimes.
Youles
Very disappointing to hear its glitchy, after all the complaints immediately after the first game was released. Since the location and characters are similar and the same respectively, I was kinda hoping the one thing that would make those things bearable would be that it would run perfectly! :(
Oh well, it’s a good job co-op is bloody good fun……if we can connect!
teflon
Oh, it’s not terrible. It’s about the same as where the original ended up when it was fully patched. Shenanigans ensue and hilarity from the craziness.
bunimomike
Anyone who knows Dead Island well will understand immediately. Sure, the facial animation is up there with the Thunderbirds and the walking motion looks like Kermit the Frog has wedged a toe in the power socket, but it just doesn’t matter!
The graphics are better. The world (so far) is lovely to explore. Levelling up is as fun as ever. We’re meeting new zombies; new people! Actually, the zombies are lovely – it’s the people that piss us off!
Ryan Martin, Teflon and I are having a blast.
There’s no godly way I could give this game more than a 7 or 8 out of 10 as you can nearly see where set holds together with the fake walls (think: cheap sitcom) but who cares! The fun factor is through the roof at times.
Off I go to explore once more.
gazzagb
My Roundup was better! :P
teflon
Wouldn’t know. I haven’t read it. :P