What We Played #259: Unravel, Mighty No.9 and Monster Hunter Generations

It may be the case that this week has been overshadowed by everyone playing the game ‘UK Referendum’, which no matter which way you look at it, has had deeply unlikeable main characters, rubbish dialogue and a frankly exhausting introduction before anything happened. Fortunately we’ve found time to play actual video games as well, which have hopefully been rather more fun!

I had a Wii U-centric week with both Tokyo Mirage Sessions #FE and Mario & Sonic At The Rio 2016 Olympics taking up a big chunk of my time while I reviewed them. If you like J-Pop there’s a lot to like about Tokyo Mirage Sessions #FE, though it’s overall a little old-fashioned, even if some of the music is fantastic.

Beyond those two I’ve returned to the world of Erion with the HD remake Odin Sphere Leifthrasir for what is likely to be a pretty positive review next week, while tucking into Monster Hunter Generations on 3DS. To be honest I’ve started to miss my old 3DS XL – not in terms of the reduced performance of course – but because it was actually more comfortable to play for longer with the Circle Pad Pro add-on. It’s not as powerful and didn’t fit in my pockets though, so I’ll probably not be downgrading!

Tuffcub was the first to answer the What We Played call and he’s still blowing everything to hell in Just Cause 3, and is starting to review Dino Dini’s Kick Off Revival, but that’s it! Kris managed to play a couple of different games this week, with Risky Rooms and Inks taking up his time, though as much as he loves the latter, feels it’s a little light on content.

Dave‘s love for Pokémon is well known, and he’s been dabbling with the Pokémon Go beta when he’s not, in his own words, been “crying like an anime fan on prom night playing Mighty No. 9, which as it turns out is not so mighty”. Besides the tears he’s also made a start on The Technomancer for a forthcoming review and trundled on with the awesome Fire Emblem: Birthright.

While he may be living the dream in Japan, Miguel has continued to play Grand Kingdom and Fate Grand/Order, but travelling has taken up most of his time. Aran, meanwhile, has been battering the Gods in God Of War: Chains Of Olympus. He discovered that if you just spam jump and heavy attack you can get past most enemies with ease which I’m not sure sound like tons of fun. Besides that he’s also been playing Tropico 5, and slowly building his island into an industrial powerhouse.

Jim’s been lumbered with reviewing the terrible Umbrella Corps this week, while Stefan’s reviewed the not quite awful but still very far from being good Trials of the Blood Dragon. Thankfully, he got to wash that bitter aftertaste away with SteamWorld Heist‘s lovely turn-based tactical play, and has dabbled with a few other games that you’ll hear about next week.

Finally, we have a new writer! He’s called Jake and he really likes Pokémon! This week though it’s been all about Destiny, Unravel, Trine and The Wolf Among Us on Vita, while he gets into the swing of things here at TSA Towers.

But now why don’t you tell us what you’ve played? And don’t use naughty words.

Written by
TSA's Reviews Editor - a hoarder of headsets who regularly argues that the Sega Saturn was the best console ever released.

21 Comments

  1. I finally got the platinum on London 2012 ps3. Only took me 4 years!!

  2. More Dead Island with Forrest and Pixel and GTA online with Forrest Pixel and heedbaw.
    Stiil playing lots of Binding of Isaac Afterbirth.
    Helped Del put with some Borderland Pre-Sequel stuff.
    A quick blast of Trials of the Blood Dragon here and there.
    Played through the first few quests on Kitten Squad.

  3. Congrats on the brave exit UK folks! Things might look a little uncertain at the moment but i’m sure it’ll all work out fine in the end.

  4. Witcher 3 this week. Still not digging the combat but the story is definitely getting good.
    Steam sale is now underway so trying to keep my head down and make it through unscathed ;-)

    • Yeah, I gave up and dropped the difficulty to easy just so I could enjoy the story instead (which was really good). I’d have been inclined to try harder with the combat system if it wasn’t for the ridiculous loading times and being put back so much by a death. I really do hope they get that aspect sorted for Cyberpunk 2077.

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