Ghost of Tsushima update 1.05 adds more difficulty options – read the patch notes here

Sucker Punch have released a new patch for Ghost of Tsushima, with update 1.05 adding more difficulty options on both ends of the spectrum. If you want the game to be harder, then you’ve got it. If you want it to be a little bit less intense, then you can do that too. Perfect!

You can find the patch notes for the samurai adventure below.


Ghost of Tsushima version 1.05

New difficulty level: Lethal

  • Enemy weapons are more deadly, but Jin’s katana is also more deadly
  • Enemies are more aggressive in combat
  • Enemies detect you faster
  • Tighter Parry and Dodge windows

Patch 1.05 will also include the following new options in the accessibility menu:

Lower Intensity Combat

Lower intensity mode is meant to maintain the heart and feel of Ghost of Tsushima combat while relaxing several timing-specific elements. Combat is less intense, giving you more time to react. Stealth settings are more forgiving, and enemies take longer to detect you.

  • Most enemy attacks which are normally unblockable become blockable when Lower Intensity is enabled. Blocking with L1 will keep you safe from more attacks than standard combat, though some attacks must still be dodged.
  • Enemies break off their attack combos after damaging you, giving you a chance to recover before the next wave of attacks. In addition, your heavy attacks will interrupt attacks from Brutes, giving you another way to stop their combos.
  • Enemies will not attack you while you’re using Resolve to heal
  • Enemy awareness builds more slowly, giving you more time to recover after being spotted

Text changes

  • Large Text option: Increases text size of subtitles, mission objectives and interact prompts by 150% when enabled
  • Added option to turn speaker name off when subtitles are enabled
  • New subtitle text color options in addition to white: Yellow, Blue, Red, Green

Ghost of Tsushima scored a solid 8/10 in our review. Here’s how Aran sums up this latest hit from the inFamous and Sly Raccoon developer:

Ghost of Tsushima is an artistic triumph, capturing a real cinematic feel through its visuals, immersive world and soundtrack. However, Jin is a serviceable main character and he and his journey to save Tsushima is often overshadowed by secondary characters and smaller, more personal stories found in the side quests. Throw in some formulaic missions and an awkward user interface, and Ghost of Tsushima is at times more style than substance.

We also spoke to Paul ‘Batman’ O’Brien, a martial artist for over 30 years who specialises in Japanese swordsmanship and asked him just how accurate Ghost of Tsushima is, and you can read all about it here.

Either way, the game’s off to a flier, with Sony announcing the other day that the game had become the fastest selling first party original IP of the PlayStation 4 generation, eclipsing the record previously held by Horizon: Zero Dawn.

Source: Sucker Punch

Ghost of Tsushima Guides from TheSixthAxis

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