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Review: Resistance 2

Insomniac get us all warmed up for Killzone 2. That's the point, right?
Published 25/11/2008 at 14:25 by nofi
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Nathan Hale, some Chimera and a few guns.  Those three things are the only links between this and the original Resistance, the PS3’s European flagship title and one that, despite being a solid FPS, never really set the world on fire.  So, here we are with the sequel, which has not only pushed the dial marked ‘crazy shit’ all the way to eleven but broken the switch, so it’s locked there, and it’s taking you down with it.

First things first, Resistance 2 isn’t subtle.  It’s like a sledgehammer FPS, designed to perpetually keep you on your toes and led down constantly pre-scripted funnels of gameplay – it’s as if Insomniac realised what made games like Halo so good, the 10 second sections, and filled a Blu-ray disk with them.  Along with a hurried re-route to America the pace of the game has been increased two-fold, the gore beefed up and the weapons given a few shots of extra power.  It’s a refreshing change from the rather more sedate original but one that doesn’t entirely pay off.

For starters, a good 50% of the game plays out like an exercise in trial and error: imagine Rick Dangerous with a sniper rifle and you’re half way there.  Turn the wrong way at a junction and get overwhelmed, start again.  Fail to notice an invisible enemy and die, start again.  Get shot by a rocket you never heard launch, start again.  You get the idea: Resistance 2 is chock full of incredibly frustrating sections that aren’t passed with any degree of skill, just a Pavlovian conditioning and a healthy memory.

Thankfully, the controls have been tweaked to enable this new faster pace of game, the notable differences being sprint (which also doubled as duck) on L2 with R2 being the alt fire (R1 is still fire) and L1 for zoom.  You’ll be sprinting, zooming and alt-firing like a pro after about, oh, 10 seconds of the game starting, and if you don’t it’s down to Easy level for you, soldier, because the game demands nimble fingers.  Sadly, the chunky health bar is no more, instead the now-standard vague red mist gives you an indication of when you’re about to die.

Visually there are tweaks all round: the game, with it’s wider range of location, looks frequently stunning, with rich colours, massively improved environmental details and genuinely jaw-dropping moments (like the San Francisco bridge reveal).  Character models have been ramped up, too, the animation and lighting is much better and the sheer amount of stuff on screen plays up to the new style of game Insomniac have crafted.  This still isn’t the best looking FPS around, but it’s a great improvement over the first Resistance.

What makes Resistance 2 so enjoyable to play is the way that, cheap restarts aside, the single player campaign is really well designed.  It’s consistently good, never great but never dull and repetitive, and that counts for a lot as you plug through the story.  We never encountered any sections we wouldn’t want to replay, and although the pace, settings and difficulty fluctuate throughout it’s only ever for good reasons, such as to give the player a breather or build up the suspense.  Some parts of the game require stealthy sneaking, but they’re few and far between and Hale is often as his best shooting his way out of trouble anyway.

Multiplayer, however, is where Resistance really shines.  Naturally, there’s the competitive deathmatch modes (and the much hyped 60-player skirmishes which work well) but the real fun lies in the game’s extensive co-operative elements.  With 6 maps (taken from parts of the story from both Resistance games) co-op takes a kind of gaiden approach and allows up to eight players to form up into teams, drawn from three classes: Soldier (big guns and shields), Spec Ops (supply ammo) or Medic (heal players).  Each class needs the support of the other two, so an eight man team of 4 soldiers, 2 spec ops and 2 medics is a killer combination.

Classes then earn experience points based on how successful they were at their individual roles which unlocks new abilities such as ‘berserks’ (think perks) and abilities, and you can buy new weaponry and there’s even some simply character customisation.  Clearly a lot of thought has gone into the multiplayer modes, and it shows, and although it’s a shame there’s no full campaign co-op what is on offer is comprehensive enough for most, and we’re sure there’s going to be DLC in time if there’s enough demand.

An in a nutshell, that’s Resistance 2.  It’s a comprehensively complete package – a fun, lengthy but slightly frustrating single player story with some stunning graphics, massive guns and even better enemies, and a multiplayer mode far outweighing that of the original game and one that we’re sure will see a large online community once the game is on the shelves.  If you liked the original and are thinking about picking this up on Friday then it’s almost a no-brainer: sure, it’s paced differently and not without flaws, but there’s enough here that’s familiar to warrant a purchase, and what more do you need than Nathan Hale, some Chimera and a few guns?

Comments

Please note that all comments are the opinion of the individual author and not TheSixthAxis.

  1. wow, lower score than i was expecting


  2. having seen a few reviews already i expected an 8. after the first few paragraphs i feared a 7!

    what’s the hit rate like for getting a good co-op game with a load of randoms? seeing as the co-op seems like the most talked about offering it’d be a shame if it were difficult to get a good game.

    also, is the matchmaking system good? can you jump in and get a game without much waiting around?


    • “Have an extra point out of ten for the effort”

      Enough said, seems like nofi is a sucker for crackers and old movie tickets.

      lol


  3. [ quote ]So, here we are with the sequel, which has not only pushed the dial marked ‘crazy shit’ all the way to eleven but broken the switch, so it’s locked there, and it’s taking you down with it…..[ End Quote ]

    ROMLMAO…. Excellent!

    I know I WILL be getting this one – loved the first. A MUST for the sequel.


  4. after playing the multiplayer beta I thought this wasn’t a big improvement over the first game (too much on the frag fest side for my tastes). Now, after reading this and other reviews, even the singleplayer doesn’t appeal much to me (trial and error? I don’t have enough time for that unfortunately), so I’ll most probably miss this game.


  5. Really wanted this but sadly their’s a lil game called Prince of Persia oh and I just bought a Wii.

    BTW has anyone at TSA towers got hold of PoP yet?


    • lol.

      mention the w** word and its an INSTA-1-STAR rating.

      my go!


  6. I shall buy, but mainly for the single player.


  7. Completed the SP this afternoon and loved it, the review is spot on as well. Quite a few times i died, learnt from it and was ready for it the next time, and luckily there are alot of checkpoints!

    I’ve barely touched the MP, the co-op is great and as long as the team is balanced, and everyone knows their role it is quality and good fun!


  8. I was actually fearing a worse score after hearing some bad things around the internet. I loved the first so an 8 is plenty to convince me to get this one


  9. *sigh* Rick Dangerous…….those were the days


  10. i would like to hear more about the multiplayer XD


  11. I’m probably gonna pick this one up as well. Played the beta but honestly wasn’t too impressed but I’m looking forward to the single player campaign.
    They need to change their button setup though. One click to zoom, one click to exit zoom?? bah. Needs to be like the cod setup imo.


  12. Artefx it is very similar to COD now. L1 is zoom.

    Skirmish freaking rocks on this game. Every online mode allows you to unlock and gain new abilities.

    For Co-Op I suggest…

    3 Soldiers
    3 Spec Ops
    2 Medics

    If the medics are healing peeps they will run out of ammo at times too. So the extra Spec Ops can make or break a hairy situation. Especially if he has invisibility.

    4 Soldiers also makes it hard for the Soldiers to rank up. As the soldier gets far more XP for bullets hitting his shield.


  13. If this game was released on 360, nofi would of gave it a 10/10 since hes really a 360 fan boy!


    • It’s “would have” not “would of”.

      Sorry, I’m part of the grammar police


      • It would also be “given it” not “gave it” and he missed an apostrophe on “he’s” but I really don’t think we need to point out his intellectual inferiority when he posts statements like that.

        Nee-Naw, Nee-Naw.

        That’s the sound of the (grammar) police.

        P.S. Why isn’t there a “stop this person from being allowed to operate electrical equipment” option on the stars rating? 1 star isn’t low enough.


  14. yeah.


    • nope.


  15. is it only me who noticed you play a midget or a hobbit on skates?! i had to stop playing the game cos it feels like you’re perminently in a crouching position and it seems too smooth when you walk. when you’re in the house surrounded by the swamp your head only just reaches the bottom of the windows. i walked passed a couple of tree stumps and weeds on one of the levels and they were head height as well! the perspective is way out!
    went on cod4 afterwards and felt like a giant



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