Massive Burnout Update Coming

A huge update for Burnout on its way, but the cynic in me is worried.
Published 23/01/2009 at 15:49 by djhsecondnature
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Criterion have announced over on their website that there is a massive FREE update coming on February 6th. There’s so much I’ll kindly bullet point them all for you:

+ In-Game Store – Allowing you to easily buy the new content packs.

+ Vehicle dynamics changed – Tweaking of handling for some cars.

+ New performance display – The way that the cars performances are displayed has been changed to make it more easy to compare cars.

+ Junkyard filter – Pick between cars, bikes, Legendary Cars, Toy Cars and Boost Specials.

+ Stunt Run – Countdown timer to be slower, until you reach high multipliers.

+ Events Rebalanced – Speeds of rival cars and Burning Route times to be change to accommodate new car speeds.

+ Road Rage – Time will no longer be added when you hit target number of cars.

+ Visuals – Billboards, Smashes and Super Jumps now in new colours for added visibility.

+ Lighting – More vibrant visuals.

+ Restart – You can quit or fail an event and choose to restart it.

+ Barrel Rolls – Hit a split-ramp and barrel rolls now automatically right themselves.

The Party Pack will also be available on February 5th (with the PSN update), but will be a premium pack.

Now that it one huge update and kudos to the guys at Criterion. Just one thing though. Whether it’s just the cynic in me, but I don’t like the word ‘easy’ appearing so often. Burnout Paradise was never overly challenging and I hope that making things even easier doesn’t ruin it.

Comments

Please note that all comments are the opinion of the individual author and not TheSixthAxis.

  1. I like the sound of all that.

    Youve got to hand it to Criterion for their support of this title, no-one else comes close to them really.


  2. It’s not that hard to begin with, even I can manage most of it!
    The restart thing is good though it was always a ball ache to drive back to a starting position every time you missed the time by 0.04 of a second…


  3. This is one of the most well DLC supported games yet and thanks to Criterion for it.


  4. Restarting an event?

    Thats a bit of a climbdown, on their open world realism.

    I’ve been playing Burnout Takedown, quite a bit recently and I far prefer being able to replay failed events, so that really is a welcome addition.

    Even I don’t think the game is too hard, but this update should provide the motivation I need to revisit it and crack on with the Trophies


  5. Oh great, NOW things get a bit easier. I hated having to drive back to the beginning of a race if I failed. Awesome update anyway, can’t wait for the new island though.


  6. Burnout/Criterion seems to be the only people doing things properly in the gaming world.

    This is the second “massive” free update we have received. The first being motorcycles.

    I have not touched Burnout since i got the Platinum, this update will definitely get me playing that wicked game all over again.

    Thanks Criterion.


  7. I third the happiness for restarting events, I might play the game again and get that bllomin’ platinum event thats been bugging me.


  8. Great update and riduculously it is free!
    Also, apart from barrel rolls, nothing in-game has gotten easier. The method of comparing cars and in-game store don’t make the game any easier.
    It says rival cars will be tweaked, that doesn’t necessarily mean ‘made slower’. They may speed them up!
    I found it pretty easy anyway. ;)


    • Presumably it’ll be an elastic band effect to your vehicle.

      If you crash they’ll never get to far ahead, so you’ve always got a chance of catching them, likewise they’ll never be to far behind you so one mistake is more likely to see a car or 2 racing past you


    • You can’t say apart from the barrel rolls. Auto barrel-rolling IS making it easier. They are also making stunt runs easier and making the billboards, smashes and super jumps even easier to find. How is that not making it easier? I suspect that the ‘rebalancing’ of the events will also mean easier burning route times to more reflect those of the bikes.


  9. I thought they had the game balance pretty much perfect, as they had with previous Burnout titles. The restart will be a welcome addition for those like me who found the switch to an open-world Burnout a bit of a shock after the earlier titles.


  10. i cant wait to start playing this game again.


  11. So is this update going to be in the ‘Ultimate Box’?


    • I honestly dont know, but you would assume so…I’ll try and find out for you.


      • Cool
        Would you PM me if you do find out as I don’t check comments that often :)


  12. Guess it’s made it easier for all those new PC-gamers who will enter Paradise City.

    Since I’m done with all events and the early ‘to-become-easier’ cars, most of those changes probably won’t affect me so I don’t care much about them.

    Two changes are mostly positive:
    - easier barrel-rolls will mean I don’t have to wait so long for others in challenges
    - lighting – I hate driving at night even if I know most back-alleys by heart.


  13. Restart is a must!! It’s already frustrating when you race from N-W point on the map all away to the S-E and crash just before the finish line. At least if you don’t have to drive back to the beginning, that’s a relief!

    Auto-Barrel rolls you said? I’m against! My best crashes are from barrel rolls attempts! And it’s so satisfying to do a double barrel roll from a low ramp.

    I hope I’ll be able to crash myself with barrel rolls!! If I can’t, I’m gonna barrel roll into one of you guys, trying to make a crash in any ways!


  14. Thanks to Criterion for all the great free content we’ve been getting, and it’s about time we got that flippin’ restart button!. Already got the platinum on this but I may as well pick it up again and go for the bikes pack trophies.


  15. Criterion are awesome